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With the release of Batman: Arkham Asylum in late 2009, gamers finally had a super hero game that they could be excited about. The game was very well received and one of the most talked about titles of the year. When a sequel was announced for a 2011 release I, among hordes of others, were amped for another chance to play the man behind the mask. Get ready, put on your capes, and join me as I clean up the streets of Arkham City.
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Call of Duty is one of the best selling franchises of all time. You can say what you will about it, but the sales numbers speak for themselves. With storylines that manage to keep you entertained and feel like a part of the action, and multiplayer that gives constant rewards and never seems to end, there is always something to do in a Call of Duty title. With the yearly installments however, the franchise has come under more scrutiny for not having enough innovation or added content year to year. It is time to take a look at Call of Duty: Black Ops 2 to see if it can still wow us and live up to the standards that gamers have come accustomed to over the years.
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When 2 Dawn Games contacted us about doing a review on their first title, Ravaged, I was both excited and nervous. Excited because I really enjoy indie games and playing stuff developed by small game companies. Indie companies are not restrained by being too large. They are able to listen to their fan base and give players what they want (to an extent) and it often leads to some really cool and enjoyable features in game. I was also nervous however because Ravaged because my experience with class based shooters has been very polarized, they are ether amazing or a total flop. Let’s hope that being an Indy game will help Ravaged be one of the great games. With that being said, I head into the post-apocalyptic storm ravaged world that is Ravaged.
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Borderlands. While most people know what the game is now, not many had heard of it before its release in 2009. It quickly became a smash hit and a household name with its clever writing, enjoyable gameplay, and its bazillion guns. With the sequel launching on September 18th this year, I saw my entire Steam friends list switch to Borderlands 2 only moments after its launch. Gearbox has done it again, I have only managed to quit playing the game long enough to write this review.
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Recently, the folks over at EA and Digital Illusions CE allowed PC gamers to participate in open beta testing for the multiplayer component of EA's upcoming first-person shooter Medal of Honor (MoH). One of LanOC's editors was among these participants. His identity has been concealed for security purposes... Okay, it was Tim.
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Howdy partners, circle the wagons, light a fire and I'll spin ya a tale of science gone mad. Of course I'm speaking about this past weekend's latest Team Fortress 2 update: The Engineer Update. Join LANOC's Tim Ashdown as he breaks down the latest update to best multiplayer game going.
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When the first Bioshock was released back in 2007, one may have considered it a sleeper hit. At least at first. It wasn't long before the title became immensely popular, even to the point of spawning perhaps one of the most substantial phrases in the current gaming era. Bioshock 2 has since enjoyed the limelight its predecessor had acquired, being one of the most anticipated games of 2010. Several weeks after it's release, and some fresh DLC, I take a look back on the title. Would you kindly join me?
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Having the opportunity to play a game that hasn't gotten a lot of press is a chance to make known the truth about something most people may not have tried. It's kind of like when a new flavor of energy drink comes out. I mean you don't want to waste your money on it (FYI, RockStar Cola sucks). Hit the jump as I take you through the world of Trine and let you know what makes it good, what makes it bad and most importantly why loin clothes are making a comeback.
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Capcom's much anticipated foot-and-air hybrid finally released on January 19th, developed by Airtight Games on the Unreal Engine 3. Airtight has created a mix of on the ground first-person action with aerial thrid-person flight and combat, Dark Void was a title we were anxious to get our hands on I finally get to sit down to reflect on my experience with the latest title from Capcom.
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This past Friday our Managing Editor Tim was lucky enough to participate in a media conference call with the developers at 2K Marin, the development studio behind BioShock 2: the highly anticipated follow up to 2007's BioShock. Here's what LanOC Reviews found out about 2K's upcoming shooter.
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One of the most surprising announcements at last year's E3 was that Valve's zombie-survival thriller Left 4 Dead was already getting a sequel. The game would only have been out for exactly one year from Left 4 Dead 2's date of arrival, November 17, 2009. The gaming industry was swept with a broad range of emotions, from excitement to enough resentment to incite a boycott. Left 4 Dead 2 (L4D2) has been out for a few weeks now, and we've sat down with it to see if it not only has deemed itself worthy of a full core game, but helped to heal the wounds that a rocky launch left behind.
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Bungie has been working hard in expanding the Halo universe, and with such a following the game has accumulated over the years, it hasn't been that hard of a task. Granted, those fans were earned from the enormous success of Halo: Combat Evolved, which all credit will be given that's due, was truly a great game. From there, Master Chief has seemed to take on the role of Mario, spreading to all types of media beyond video games, including books, illustrated novels, animated series, and a rumored movie (hopefully it works out better for him than our plumbing friend). Not to place all their eggs in one basket, or perhaps to make the basket that much sweeter when it comes around, the latest two installations in the series (Halo Wars and Halo 3 ODST) have strayed from the protagonist, focusing on other pivotal moments and characters in the tale.
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Join Hiro as he embarks on an epic journey to restore peace to a world on the edge of chaos. Using magic, Ninja tools, and superb training mighty Hiro must save his friends and the world from an army of evil Samurai. From snowy mountaintops, to lush forests, Hiro fights hordes of enemies and several boss Samurai culminating in the ultimate fight against the Evil Samurai Warlord. From the same company that brought us the gritty Hitman games, comes a non stop, 3D, Ninja adventure that's a blast for all ages.
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When the Prince of Persia was born in 1989, it began as a simple side-scrolling platform game. At the time, the graphics were beautiful, and the gameplay put a refreshing twist on the genre that Mario had set not too long before. After a few sequels and several years, PoP saw new life from Ubisoft, where it evolved from a 2-D scroller to a 3-D adventure title. And again, the graphics looked great on the current generation of console, and the gameplay took the breath of many gamers, myself included. Of course, the Sands of Time was followed by two more sequels, ending in 2005. With a new wave of consoles at their disposals, Ubisoft has revived the old franchise, and again it has seen many changes.
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