Our Test Rig and Procedures
Our Test Rig |
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CPU |
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Memory |
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Motherboard |
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Cooling |
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Power Supply |
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Storage |
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Case |
Our Testing Procedures |
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Bioshock Infinite |
Using the Adrenaline Action Benchmark Tool we run Bioshock Infinite on the “Xtreme” quality setting. This has a resolution of 1920x1080, FXAA turned on, Ultra Texture detail, 16x Aniso Texture Filtering, Ultra Dynamic Shadows, Normal Postprocessing, Light Shafts on, Ambient Occlusion set to ultra, and the Level of Detail set to Ultra as well. |
Tomb Raider |
Using the Adrenaline Action Benchmark Tool we run Tomb Raider on the “Xtreme” quality setting. This has a resolution of 1920x1080, Exclusive Fullscreen turned on, Anti-Aliasing set to 2xSSAA, Texture Quality set to Ultra, Texture Aniso set to 16x Aniso, Hair Quality set to TressFX, Shadow set to Normal, Shadow Resolution on High, Ultra SSAO, Ultra Depth of Field, High Reflection quality, Ultra LOD scale, Post Processing On, High Precision RT turned on, and Tessellation is also turned on. |
Hitman: Absolution |
Using the Adrenaline Action Benchmark Tool we run Hitman: Absolution on the “Xtreme” quality setting other than the MSAA setting is turned down from 8x to 2x. That setting puts the resolution at 1920x1080, MSAA is set to 2x, Texture Quality is set to High, Texture Aniso is set to 16x, Shadows are on Ultra, SSA is set to high, Global Illumination is turned on, Reflections are set to High, FXAA is on, Level of Detail is set to Ultra, Depth of Field is high, Tessellation is turned on, and Bloom is set to normal. |
Sleeping Dogs |
Using the Adrenaline Action Benchmark Tool we run Sleeping Dogs on the “Xtreme” quality setting. That means our resolution is set to 1920x1080, Anti-Aliasing is set to Extreme, Texture Quality is set to High-Res, Shadow Quality is High, Shadow Filter is set to high, SSAO is set to High, Motion Blur Level is set to High, and World Density is set to Extreme. |
F1 2012 |
We use the built in benchmark for F1 2012. We set our resolution to 1920x1080 and then use the “Ultra” setting. |
Batman Arkham Asylum |
We used the built-in benchmark set to 1920 x 1080, Multi Sample AA 16XQ, Detail Level, Very High, Bloom: Yes, Dynamic Shadows: Yes, Motion Blur: Yes, Distortion: Yes, Fog Volumes: Yes, Spherical Harmonic Lighting: Yes, Ambient Occlusion: Yes, PhysX: Off |
Total War: Shogun 2 |
Direct X11 Benchmark High setting |
Crysis 2 |
Using Adrenaline Crysis 2 benchmark. 1080p, 4x Anti-Aliasing, DX11, Laplace Edge Detection Edge AA, on the Times Square map, with hi res textures turned on. |
Battlefield 3 |
Using Fraps with the game set to Ultra settings with 4x MSAA Antialiasing Deferred, 16X Anisotropic Filter, at 1920x1080. |
Sniper V2 Elite |
1920 x 1080 resolution, graphics detail set to ultra |
Dirt Showdown |
1920 x 1080 resolution, 4x MSAA multisampling, Vsync off, Shadows: ultra; Post Process: High; Night Lighting: High; Vehicle Reflections: Ultra; Ambient Occlusion: Ultra; Water: high; Objects: Ultra; Trees: Ultra; Crowd: Ultra; Ground Cover: High. |
Metro Last Light |
Using the included benchmark tool. The settings are set to 1920x1080, DirectX 11, quality is set to very high, Texture filtering is untouched at 4x, and motion blue is set to normal. SSAA is unselected, PhysX is unselected, Tessellation is off. We run through scene D6 three times to get an average score. |
Synthetic Benchmarks |
For video cards our synthetic benchmarks are limited to 3DMark Vantage 2011, and 3DMark 2013 (AKA 3DMark). In 3DMark Vantage 2011 we run both performance and extreme benchmarks. The same goes for the most current version of 3DMark, we run through Fire Strike on standard and extreme settings. |
Unreal Heaven Benchmark 4.0 |
Using the “Extreme” preset |
Unreal Heaven Benchmark 4.0 heat testing |
We run through Unreal Heaven at 1080p for 30 minutes to test in game heat performance and noise output of the card while under load. |
Power Usage |
Using Unreal Heaven Benchmark 4.0, we get our “load” power usage number from the peak power usage during our test. We get our numbers from a Kill-A-Watt connected to the test benches power cord. |
Noise Testing |
Our Noise testing is done using a decibel meter 3 inches away from the video card on the bottom/fan side of the card. We test an idle noise level and then to get an idea of how loud the card will get if it warms all the way up we also turn the fan speed up to 100% and test again. The 100% test isn’t a representation of typical in game noise levels, but it will show you how loud a card can be if you run it at its highest setting or if it gets very hot. |