Our Testing Procedures
Batman Arkham Asylum (built-in benchmark; 1920 x 1080; Multi Sample AA 16XQ; Detail Level: Very High; Bloom: Yes; Dynamic Shadows: Yes; Motion Blur: Yes; Distortion: Yes; Fog Volumes: Yes; Spherical Harmonic Lighting: Yes; Ambient Occlusion: Yes; PhysX: Off)
F1 2011 (built-in benchmark; 1920 x 1080; Multi Sample AA 4x; Vsync: Off; DirectX: 11; Shadows: Ultra; Particles: High; Crowd: High; Drivers: Ultra; Distant Vehicles: Ultra; Objects: Ultra; Trees: Ultra; Vehicle Reflections: Ultra; Post Process: Ultra; Skidmarks: On; Cloth: High)
Super Street Fighter Arcade Edition (built-in benchmark; 1920 x 1080; Multi Sample AA: C16xQ; Vsync: Off;Filtering: 16x; Model Quality: High; Stage Quality: High; Soft Shadow: Extreme; Self Shadow: High; Motion Blur: High; Particles: High; Extra Effect: Off)
Dirt 3 (192x1080 - 4xMSAA - high settings, in-game benchmark)
Metro 2033 DX11 (built-in benchmark, 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 4X; Advanced PhysX: Enabled; Tessellation: Enabled; DOF: Disabled)
Metro 2033 DX10 (built-in benchmark, 1920 x 1080; DirectX: DirectX 10; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 4X; Advanced PhysX: Enabled; Tessellation: Enabled; DOF: Disabled)
Total War: Shogun 2 Direct X11 Benchmark High setting
Crysis 2 Using Adrenaline Crysis 2 benchmark two runs. The first set of runs set to ultra-settings, 1080p, 4x Anti-Aliasing, DX11, Laplace Edge Detection Edge AA, on the Times Square map, with hi res textures turned on. The second benchmark set to Xtreme at 1080p, no AA, DX9, Edge Blur, Hi-Res Textures turned off on the Times Square Map.
Battlefield 3 Using Fraps with the game set to Ultra settings with 4x MSAA Antialiasing Deferred, 16X Anisotropic Filter, at 1920x1080.
Sniper V2 Elite 1920 x 1080 resolution, graphics detail set to ultra
Dirt Showdown 1920 x 1080 resolution, 4x MSAA multisampling, vsync off, Shadows: ultra; Post Process: High; Night Lighting: High; Vehicle Reflections: Ultra; Ambient Occlusion: Ultra; Water: high; Objects: Ultra; Trees: Ultra; Crowd: Ultra; Ground Cover: High.
Synthetic Benchmarks For video cards our synthetic benchmarks are limited to 3DMark Vantage, 3DMark Vantage 2011, and 3DMark 2013 (AKA 3DMark). 3DMark Vantage is run with PPU turned off with results from both the performance and high settings. In 3DMark Vantage 2011 we run both performance and extreme benchmarks. The same goes for the most current version of 3DMark, we run through Fire Strike on standard and extreme settings.
Unreal Heaven Benchmark DX11 (API: DirectX11; Tessellation: Disabled; Shaders: High; Anisotropy: Off; Stereo 3D: Disabled; Multi Monitor: Unchecked; Anti-aliasing: 8x; Full Screen: Checked; Resolution: 1920 x 1080)
Unreal Heaven Benchmark DX11 heat testing We run through Unreal Heaven at 1080p for 30 minutes to test in game heat performance and noise output of the card while under load.
FurMark We use Furmark to push the video card to the limit and test its cooling performance. Keep in mind that FurMark pushes cards well beyond what they would ever do in game. Our tests are done using the built in 1080p benchmark. All testing is done with a room temperature of 70 degrees.