Test Rig and Procedures
Test Rig
CPU:
Motherboard: Asus Crosshair VIII HERO WiFi
Memory: G.Skill Trident Z Royal 3600MHz 16-16-16-36
Storage: Corsair MP600 2TB
Cooling – Corsair H100i RGB Pro XT
Power Supply - Corsair AX1200w
Case - Primochill Wetbench
Our Testing Procedures |
|
3DMark |
The same goes for the most current version of 3DMark using the Fire Strike benchmark in normal, extreme, and ultra settings. Tests are also run in the DX12 focused Time Spy benchmark as well as the Time Spy Extreme test. Port Royal is also used on video cards that support DirectX Raytracing |
Unigine Superposition |
1080p Medium, 1080p Extreme benchmarks along with the VR Maximum and VR Future tests, both done at the Vive resolution |
VRMark |
Cyan and Blue rooms tested, use Average FPS for the result |
Borderlands 3 |
Built-in benchmark testing with the ultra detail setting and medium detail setting, done at full screen with default settings at 1080p, 1440p, and 4k. |
Metro Exodus |
Using built-in benchmark, testing at ultra and normal details at 1080p, 1440p, and 4k. |
The Division 2 |
Built-in benchmark at Ultra detail with V-Sync turned off at 1080p, 1440p, and 4k resolutions. |
Total War: Three Kingdoms |
Built-in benchmark using the Battle Benchmark setting. Tested at 1080p, 1440p, and 4k at both Medium and ultra detail settings |
World War Z |
Tested at 1080p, 1440p, and 4k in both Medium and Ultra Detail using the built-in benchmark. |
Shadow of the Tomb Raider |
Built-in benchmark, tested using the Medium texture setting and again at the highest texture detail setting. Both tested at 1080p, 1440p, and 4k |
Far Cry 5 |
Built-in benchmark, tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings |
Warhammer 40,000 Dawn of War III |
Built-in benchmark, Image and Texture settings set to the maximum setting and V-Sync turned off. Tested at 1080p, 1440p, and 4k |
Watch Dogs: Legion |
Built-in benchmark testing at ultra and high details. Tested at 1080p, 1440p, and 4k |
Shadow of the Tomb Raider |
Built-in benchmark, tested using the Medium texture setting and again at the highest texture detail setting. Both tested at 1080p, 1440p, and 4k |
Far Cry 5 |
Built-in benchmark, tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings |
Passmark Performance Test 9 |
Test using the GPU Compute Score inside of Passmark’s Performance Test 9 |
Blender |
Using the new Blender Benchmark with the Quick Benchmark setting set to use the GPU, not the CPU. The result is in total seconds the test took, lower is better. All cards tests were done using the 2.90 build for compatibility with the latest cards |
Basemark GPU |
GPU tests were done using the OpenGL and DirectX12 APIs |
Power Usage |
Results come from a Kill-A-Watt hooked up in line to the power cord for the test rig. Two tests are done, one using the AIDA64 Stress Test and the second uses the 3DMark Fire Strike benchmark on the Performance setting using the combined test. |
Noise Testing |
Our Noise testing is done using a decibel meter 18 inches away from the video card on the bottom/fan side of the card. We test at both 50% and 100% fan speeds. The 100% test isn’t a representation of typical in-game noise levels, but it will show you how loud a card can be if you run it at its highest setting or if it gets very hot. Under load testing is also done, measuring the noise levels of the card when under load in AIDA64 over a half hour. This is done using a Protmex PT02 Sound Meter that is rated IEC651 type 2 and ANSI S1.4 type 2. Tests are done set weighted to A and set to a slow response using the max function. The ambient noise level in the testing area is 33.3 decibels using the test settings. |
Temperature Testing |
Using AIDA64, the GPU stress test is run for 30 minutes or until the result has leveled off. The test is run twice, once with the stock fan profile and a second time with 100% fan speed. |