Test Rig and Procedures
Test System
CPU: Intel Core-i9 12900K – Live Pricing
Motherboard: MSI MEG Z690I UNIFY Gaming Motherboard – Live Pricing
Cooling: Corsair H100i Elite LCD Display - Live Pricing
Noctua NT-H1 Thermal Paste - Live Pricing
Memory: Crucial 32GB Kit (2 x 16GB) DDR5-4800 UDIMM– Live Pricing
Storage: Sabrent Rocket Q4 2TB – Live Pricing
Power Supply: Corsair AX1200 - Live Pricing
Case: Primochill Wetbench - Live Pricing
OS: Windows 11 Pro 64-bit - Live Pricing
Our Testing Procedures |
|
3DMark |
All 3DMark-based tests are done using the most recent version. We test using all three versions of Fire Strike and both Time Spy and Time Spy Extreme. Tests to look at ray tracing performance are done with Port Royal when supported and for Nvidia cards that support DLSS, the DLSS subtest is also done at 1440p with the performance setting and DLSS 2.0. |
Unigine Superposition |
1080p Extreme and 4k Optimized benchmarks along with the VR Future test are done. The VR test is done at the Oculus resolution |
VRMark |
Only the Blue room test is run |
CS:GO |
This test is done using the workshop map called CS:GO Benchmark. You can find more information at this link. https://www.gamingpcbuilder.com/how-to-install-csgo-fps-benchmark-map/ I test at 1080p, 1440p, and 4K resolutions. All auto settings are turned off and detail is set to their highest settings. shadow quality high, model texture detail high, shader detail very high, AA set to 16x, uber shaders enabled |
Mafia 2 Definitive Edition |
This uses the built-in benchmark to test High and Medium detail presets at 1080p, 1440p, and 4K resolutions |
Watch Dogs: Legion |
Built-in benchmark testing at ultra and high details. Tested at 1080p, 1440p, and 4k. I also do RTX and DLSS testing on Nvidia cards at 4K using the Ultra detail settings as a base as well. |
Borderlands 3 |
Built-in benchmark testing with the ultra detail setting and medium detail setting, done at full screen with default settings at 1080p, 1440p, and 4k on DX11 |
Metro Exodus |
Using built-in benchmark, testing at ultra and normal details at 1080p, 1440p, and 4k. I also do RTX and DLSS testing at 4K with the ultra-detail base settings for Nvidia cards as well. |
World War Z Aftermath |
The built-in benchmark in DX11 testing both the Ultra detail and Medium detail levels at 1080p, 1440p, and 4K resolutions |
The Division 2 |
Built-in benchmark at Ultra detail with V-Sync turned off at 1080p, 1440p, and 4k resolutions. |
Total War: Three Kingdoms |
Built-in benchmark using the Battle Benchmark setting. Tested at 1080p, 1440p, and 4k at both high and ultra detail settings |
Far Cry 6 |
Built-in benchmark tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings |
Ghost Recon Breakpoint |
Built-in benchmark tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings |
Boundary Benchmark |
Testing different DLSS detail levels on cards that support it. All testing is done at 4k with RTX on |
Bright Memory Infinite RTX Benchmark |
Benchmark all of the different RTX detail levels. Resolution at 4k and DLSS on balanced for each test |
Passmark Performance Test 10.2 |
Test using the GPU Compute Score inside of Passmark’s Performance Test 10.2 |
Blender |
Using the new Blender Benchmark with the Quick Benchmark setting set to use the GPU, not the CPU. Nvidia cards are tested twice, once with CUDA and the other with Optix, and AMD cards are run on OpenGL. The result is in total seconds the test took, lower is better. The 2.93.1 build is used and I run all six tests, BMW27, Koro, Classroom, Pavillon, Fishy cat (my favorite), and Victor |
OctaneBench 2020.1 |
OctaneBench is designed to test rendering in OctaneRender. RTX and non-RTX are both run. This is a CUDA-only test so only Nvidia cards are tested |
Power Testing |
I run three power tests. Two I use a Kill-A-Watt hooked up in line with the power cord for the test rig. Two tests are done, one using the AIDA64 Stress Test and the second using the 3DMark Time Spy benchmark on the second test. I also use GPUz to document the GPU only reading off the card itself for wattage when doing the Time Spy test. The Time Spy test uses only the second test here because the 3rd test is the combined test that loads the CPU as well. |
Noise Testing |
Our Noise testing is done using a decibel meter 18 inches away from the video card on the bottom/fan side of the card. We test at 50% and 100% fan speeds as well as a third test while under load using AIDA64's stress test. This is done using a Protmex PT02 Sound Meter that is rated IEC651 type 2 and ANSI S1.4 type 2. Tests are done set weighted to A and set to a slow response using the max function and tested a second time with C weighting as well. The ambient noise level in the testing area is 33.3 decibels using A weight and 50.0 using C weight. |
Temperature Testing |
Using AIDA64, the GPU stress test is run for 30 minutes or until the result has leveled off. The test is run twice, once with the stock fan profile and a second time with 100% fan speed. During this, I also document the 100% fan speed RPM and document the delta between the fan profile and 100% fan speed as well. |