VR Benchmarks

As for Virtual Reality, I love it but it is more demanding than traditional gaming. This is partially because of the resolutions needed to render for two eyes and because they render more than what is immediately visible. But also because of post effects to get the proper “fisheye” effect for it to look proper in your eyes with the HMD. You also have to have much higher expectations for frame rates in VR, skipping frames or lower FPS can cause motion sickness in VR. Because of that, I ran a few tests.

My first test was again in Superposition. This time I tested the VR Future test using the Oculus resolution. Here the Pulse 6500 XT came in with a decent margin between it and the GTX 1650 and the 5500XT. In a lot of ways, the 6500XT is very similar to the old RX 480 which was AMD's first real VR-capable card. As it sits, it's not a great option as VR has gotten more demanding, but it can at least stick with its direct competition.

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My second round of VR testing was in VRMark which has three tests that are similar to the VR tests in Superposition. I only focused on just the most demanding test called Blue Room that is looking more at future VR performance. The Pulse 6500 XT fell behind the GTX 1650 and the RX 5500 XT on this test.

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