VR Benchmarks

So VR benchmarks are still a little rare, but as someone who enjoys playing VR games, I couldn’t just skip them entirely. I did test and include the basic SteamVR benchmark that is already looking extremely dated. That test basically just gives you a good, bad, and okay result and with all of my testing being in the higher end none of the cards would be considered not good for VR. In fact, most of the cards all tested with the 11 that the test maxes out at.

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Moving on, the main tested I used was the UL VRMark test (formally Futuremark) and I ran all three benchmarks. There are a few things to keep in mind here. First, each test has a goal FPS that they recommend. The orange and blue rooms are 109 FPS and the new Cyan test is 88.90. They have a target on this test where other UL tests don’t because VR headsets require smooth playback or it will make you sick. I skip the overall score and prefer the pure FPS results. So the orange room test is a current day performance focused test, similar to SteamVR. Cyan is a DX12 test that is more demanding than the orange room test but not as demanding as the future looking blue room test. So the results for the 2080 Ti ended up being interesting. It dominated in the DX12 cyan test and again in the future looking blue room. In fact, this is the closest I’ve seen a result get to that 1090 FPS target on that test. The future is almost here! But the orange room test, well the 2080 Ti flopped here for some reason. It performed as well as needed for good performance, but below some of the others including the 1080 Ti. This could be a driver bug but it was weird that it was only for that one result.

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