In Game Benchmarks

Next I jumped right into benchmarking in our 9 different modern games to see how well the cards in SLI would do when actually gaming. To help see the actual gaming performance and to simplify the countless number of results I like to break things down into three different FPS categories to represent perfect (60+), playable (30+), and unplayable (30-). I also split up the 1080p and 1440p results to help see the performance difference at different resolutions. To help I’m including the numbers from the Asus GTX 950 as well for reference to how a single card performed. So as you can see at 1080p the results are very clear, the single 950 did well but needed to turn the settings down on our benchmarks a little to hit the 60+ sweet spot but in SLI every single game was at or well above that mark. This is a little different than the 370’s in Crossfire considering a few games didn’t support Crossfire and we ended up with two games in the playable and one in the unplayable. At 1440 we saw an improvement as well for the 950’s but its clear that the memory bandwidth issues are still an issue here with 5 games in the playable category, one in unplayable, and three in the perfect. Oddly enough this is still an improvement over the 370’s in Crossfire due to the Crossfire issues where the 370’s individually kicked the GTX 950’s but in the single card 1440p testing.

1080p 60+ (3), 30+(5), 30-(0)

1440p 60+ (0), 30+(3), 30-(6)

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When we look through the results we can see that the results in comparison to other cards are very close to what 3DMark showed us. In most cases the 950’s in SLI came in just below the GTX 980 and above the GTX 970 as well as the R9 390’s. Because of that I’m really curious to see how the numbers come out when I get into the final section and start looking at the performance per dollar.

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garfi3ld replied the topic: #37099 04 Sep 2015 00:29
Today we take a look at the GTX 950's in SLI to see how they compare to the 370's that I took a look at earlier this week!

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