v17 Tournament Rules: CS:GO

04 Sep 2015 04:29 - 04 Sep 2015 04:33 #37115 by Plague

Tournament Type: Single elimination
Team Format: Random
Team Limit: 12
Players: 5v5
Time per round: 1:45 Minutes
Total rounds: 16 switch sides at end of round 8
Winning Condition: First team to win 9 rounds
Game Type & Map:
Game type: Classic Competitive where teams will change at 8 Rounds

Round 1: de_dust2
Round 2: de_inferno
Round 3: de_nuke
Round 4: de_mirage
Tie-breaker: de_train

The tournaments will be played using the latest release patch. If you intended to participate, please ensure you have Counter Strike: Global Offensive downloaded and updated prior to the event.

Sign-up will take place at the event through the ALP. This is a local control panel that is available via web for everyone. If you have additional questions please contact a member of staff prior to or at the event.

For Random, players signed up for the tournament on the ALP will be randomly shuffled to teams by staff.

Date and Time:

09:00 pm Saturday CS:GO Random Teams Tournament

Sign-up deadline will be listed on schedule time before the tournament begins. Once the deadline passes, sign-up for the tournament will be locked. During this time, staff will generate the brackets and communicate with the teams regarding matchmaking arrangement. In the case of random teams, team rosters will also be created as soon as possible to allow maximum communication time before the tournament begins.

Standard LanOC tournament rules apply, including:

1. Attempting to cheat or do harm in any way will result in disqualification.
2. Failure to report for matchmaking within a reasonable amount of time, as determined by staff, will result in disqualification from the tournament. In the event of a team tournament, it will be up to the remaining members to decide whether to forfeit or compete without the tardy/absent player.
3. Pausing/timeouts are dictated entirely by the design of the game mode. If the game does not support or allow it, no custom pauses or timeouts will be allowed.
4. If a player is experiencing hardware or network problems, the match may be restarted within three minutes of its start.
5. If a player(s) experience any issue related to LAN equipment (Power, network switches, etc.) the match will be restarted.

NOTE: Tournament rules are subject to change before the event.
Last edit: 04 Sep 2015 04:33 by Plague.

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