EA to charge used game buyers $10 for online play.

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11 May 2010 23:35 #5730 by Twodavez
I guess i don't see the problem with this... Just think of it this way, i you buy a game through steam, you can never sell it because it binds to your steam account. They sold it to you to play and you got your money worth, why shouldn't EA get to charge you more if you bought it cheap and want to use their servers to play the game.
Maybe i'm not thinking it through correctly, but my initial thought is that i don't see the big deal. :unsure:

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

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12 May 2010 00:01 #5732 by technobear
im not sure if im for or against it...

i see both sides of it.. GM doesnt get more $ when i buy a used Camero..

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12 May 2010 00:23 #5734 by Lersar
I'm just going to click away from this topic and keep my blood pressure down.

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12 May 2010 00:26 #5736 by technobear
Lersar wrote:

I'm just going to click away from this topic and keep my blood pressure down.


Chicken!

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12 May 2010 01:41 #5739 by Twodavez
technobear wrote:

im not sure if im for or against it...

i see both sides of it.. GM doesnt get more $ when i buy a used Camero..


No, but the person who sold you the Camero can't drive it anymore. With PC Games, the seller still has the game installed, unless there is a way to change who the CD key is registered to...

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

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12 May 2010 01:55 #5740 by garfi3ld
People really don't sell PC games. This is a blow directly across gamestops bow, trying to stop console gamers from buing used games.

Keep in mind on your xbox your paying monthly for your online gameplay already.

Wes

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12 May 2010 02:34 #5741 by Lersar
Consider video game renting into the equation as well.

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12 May 2010 02:46 #5742 by garfi3ld
Lersar wrote:

Consider video game renting into the equation as well.



Wes
Attachments:

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12 May 2010 03:07 #5744 by NitrosDragon
EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.

I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.

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12 May 2010 13:15 #5760 by Twodavez
I guess i didn't think of the console gamers and the placed like McVan's Video Game Trader who rakes in the money being the in-between for video game players...
How would think work if you were to rent a game from Netflix, would they get a special pass for you to be able to play the game for the week you rented it, or would you still have to pay that $10 also? Seems like there is some more information we're missing to form a complete picture.
I think it's funny that you have to pay a monthly fee just to be able to play games in general online... But i guess everyone has their likes in the console world.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

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12 May 2010 16:20 #5775 by drpain
It was inevitable that something like this was going to happen especially with this generations heavy investment into DLC. Really it makes sense from the business stand point that they should charge the 10 bucks if the person bought it used since they aren't going to see a dime from the used copy being sold.

They are just trying to cut down the second hand market especially when companies like Gamestop are posting larger quartiles every time in the Billions while publishers and dev houses are scrapping by. Have also heard Epic games is also looking into some charge for used titles whether it is for multiplayer or certain features on the game.

Do I agree with this? Not really but everybody is out to make a buck so they are going to try it from somplace

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12 May 2010 16:56 #5777 by Lersar
So, in that respect, everytime you buy a used movie, you should only get to watch the first twenty minutes of it before paying $10 to enjoy the rest? Or maybe only reading the first three chapters of a used book? What about listening to the first two tracks on a CD?

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12 May 2010 19:08 #5784 by Twodavez
The difference is it doesn't cost the company any more money to provide you with service for your used DVD or Book, but with a video game, you log-on to someone's server to play online which costs someone money... I guess that's how i see it. Now if you had a Kindle or streaming video player that needed a server & updates to read that book or watch the movie, i could see them charging if you sell your copy...

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

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12 May 2010 19:20 #5785 by Lersar
NitrosDragon wrote:

EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.

I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.

This. It's still one person per copy, regardless of if a person paid MSRP for it or bought it at a pre-owned price.

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12 May 2010 20:02 #5787 by Twodavez
Lersar wrote:

NitrosDragon wrote:

EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.

I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.

This. It's still one person per copy, regardless of if a person paid MSRP for it or bought it at a pre-owned price.


But could you argue that by selling the same it creates an inflated "life" of the game?
For example. Your tired of playing Madden '09 because you now have Madden 2010 and it's awesome! So a game you would typically file in the back of your closet to be forgotten about and never played again is sold to someone who can't afford Madden 2010, but thinks '09 would be fun, so they guy it and play it for another year, causing an extra person playing on the serves than they intended. Then they sell it again to another kid who then plays it another year, adding 2 whole years to the "life" of that particular game.
And the more i think about it i understand your point about the books and DVDs, i guess it just comes down to the fact that they can't track the books and DVD's but the video games they can!
Simple logistics of doing business.

on a side note, does anyone know how video rental places work? If i rent a DVD of Iron Man, does the maker of Iron Man get a few cents of the rental fee? or when blockbuster buys the movie, that's the only time the maker gets money?

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12 May 2010 20:07 #5788 by drpain
I think for movie rentals the businesses have to chip in some sort of royalty to the movie industry, whether it is a single check a year or skimming some nickels off the top.

I do know the music industry gets a chunk of change whenever blank CD's are sold and MP3 players.

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12 May 2010 20:13 #5789 by technobear
back in the VHS days i knwo they payed a serious premium for their videos.. part was a higher quality casette and the other was for rights to rent..

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12 May 2010 20:22 #5790 by Lersar
Twodavez wrote:

Lersar wrote:

NitrosDragon wrote:

EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.

I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.

This. It's still one person per copy, regardless of if a person paid MSRP for it or bought it at a pre-owned price.


But could you argue that by selling the same it creates an inflated "life" of the game?
For example. Your tired of playing Madden '09 because you now have Madden 2010 and it's awesome! So a game you would typically file in the back of your closet to be forgotten about and never played again is sold to someone who can't afford Madden 2010, but thinks '09 would be fun, so they guy it and play it for another year, causing an extra person playing on the serves than they intended. Then they sell it again to another kid who then plays it another year, adding 2 whole years to the "life" of that particular game.

A person who buys the game used to play it online isn't going to play online unless there's a community on it already. And assuming the community only consists of people who bought the game used and none who bought it MSRP is grasping for straws. Besides, anyone who shelves a game for years can just as easily decide any day to take it out and play again, 'extending' the life of the servers, original owner or not.

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12 May 2010 20:39 #5791 by Twodavez
I wonder if there is anything in the original Terms of use for the game that allows them to charge after the fact, or that even makes it legal to sell your original copy. You'd think that back in the day they would've thought of people selling the games and not getting more money. I know McVan's (A local chain of game resellers) has been around for at least 10 years.
I can't get to the article at work, but is this going to go into effect for all games purchased from here on out, or is this retroactive to everygame EA still services through their online services?
I also wanna know how they are going to work it when you rent a game from a reperatable rental company like netflix or blockbuster?

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

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12 May 2010 20:49 #5793 by Lersar
Twodavez wrote:

I wonder if there is anything in the original Terms of use for the game that allows them to charge after the fact, or that even makes it legal to sell your original copy. You'd think that back in the day they would've thought of people selling the games and not getting more money. I know McVan's (A local chain of game resellers) has been around for at least 10 years.
I can't get to the article at work, but is this going to go into effect for all games purchased from here on out, or is this retroactive to everygame EA still services through their online services?
I also wanna know how they are going to work it when you rent a game from a reperatable rental company like netflix or blockbuster?

That's a really good point

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12 May 2010 21:59 #5797 by garfi3ld
Twodavez wrote:

The difference is it doesn't cost the company any more money to provide you with service for your used DVD or Book, but with a video game, you log-on to someone's server to play online which costs someone money... I guess that's how i see it. Now if you had a Kindle or streaming video player that needed a server & updates to read that book or watch the movie, i could see them charging if you sell your copy...


Although I agree to a point, but most of the games are hosting servers on the consoles themselves. Plus paying for xbox live gold is what is paying for the servers I thought.

Wes

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13 May 2010 00:48 #5803 by NitrosDragon
I also find this overly suspicious that this is only an EA thing, so far.
I don't think very highly of their relationship with their customers.
I used to be a huge EA fan until I realized what was happening to my products. A few of their games I own now are Rock Band, Rock Band 2, and Spore. The latter being "acquired" in protest of DRM and a few other things. I could go on about EA and Spore all day... :angry:

Not trying to pick on EA, but as long as we're talking about them, that's my two cents.

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13 May 2010 02:17 #5808 by Dreyvas
Virtually all Xbox Live games are peer-to-peer. There aren't any servers involved.

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