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I'm just going to click away from this topic and keep my blood pressure down.
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im not sure if im for or against it...
i see both sides of it.. GM doesnt get more $ when i buy a used Camero..
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This. It's still one person per copy, regardless of if a person paid MSRP for it or bought it at a pre-owned price.EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.
I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.
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NitrosDragon wrote:
This. It's still one person per copy, regardless of if a person paid MSRP for it or bought it at a pre-owned price.EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.
I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.
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A person who buys the game used to play it online isn't going to play online unless there's a community on it already. And assuming the community only consists of people who bought the game used and none who bought it MSRP is grasping for straws. Besides, anyone who shelves a game for years can just as easily decide any day to take it out and play again, 'extending' the life of the servers, original owner or not.Lersar wrote:
NitrosDragon wrote:
This. It's still one person per copy, regardless of if a person paid MSRP for it or bought it at a pre-owned price.EA is already getting paid full price when the game is purchased the first time. Server upkeep is paid for, and if that person hands it off to somebody else, the server has still received its share.
I disagree with this. It's not putting any extra load on the multiplayer servers, it's still only one person playing.
But could you argue that by selling the same it creates an inflated "life" of the game?
For example. Your tired of playing Madden '09 because you now have Madden 2010 and it's awesome! So a game you would typically file in the back of your closet to be forgotten about and never played again is sold to someone who can't afford Madden 2010, but thinks '09 would be fun, so they guy it and play it for another year, causing an extra person playing on the serves than they intended. Then they sell it again to another kid who then plays it another year, adding 2 whole years to the "life" of that particular game.
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That's a really good pointI wonder if there is anything in the original Terms of use for the game that allows them to charge after the fact, or that even makes it legal to sell your original copy. You'd think that back in the day they would've thought of people selling the games and not getting more money. I know McVan's (A local chain of game resellers) has been around for at least 10 years.
I can't get to the article at work, but is this going to go into effect for all games purchased from here on out, or is this retroactive to everygame EA still services through their online services?
I also wanna know how they are going to work it when you rent a game from a reperatable rental company like netflix or blockbuster?
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The difference is it doesn't cost the company any more money to provide you with service for your used DVD or Book, but with a video game, you log-on to someone's server to play online which costs someone money... I guess that's how i see it. Now if you had a Kindle or streaming video player that needed a server & updates to read that book or watch the movie, i could see them charging if you sell your copy...
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