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Arxon wrote: I play to have fun. If you want to change your FOV by all means have at it. I used to do it in quake/unreal also.
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- MW3 FoV Changer by AgentRev -
"I receive strange errors about missing DLL files or .NET Framework or whatever when I try to use the FoV changer?"
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Send me an email at This email address is being protected from spambots. You need JavaScript enabled to view it., and be sure to include screenshot(s) so I can identify the problem. If you are on Windows XP, I would suggest you to make sure you have the .NET Framework 2.0 installed (www.microsoft.com/download/en/details.aspx?id=19). For Vista and 7, .NET 2.0 is already integrated into Windows.
"How come the zoomed-in (aim-down-sight) FoV won't change too?"
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That's how the "cg_fov" variable works and has ever worked. It would be easy to do so by using "cg_fovScale", but I don't want a bunch of whiners crying out it would allow people to zoom out with snipers without using the variable scope attachment and shit.
"How come the program doesn't need to be updated each time the game receives a patch?"
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Because unlike lazy coders out there, I included a memory pattern research system which is able to locate the new FoV value when it changes. When the new offset is found, it is saved in the program's settings file.
"Can this FoV changer cause a ban from Valve Anti-Cheat?"
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The method used to change the FoV itself is not flaggable, however if Valve decides that it's considered cheating, I do believe they are able to identify if the EXE itself is running and ban people on this basis. That is however very unlikely, since there have been already a good bunch of cheap FoV changers publicly released on hacksites since Day 1, but to my knowledge there haven't been any bans reported so far.
Also, this program is made in good faith just like the popular "Widescreen Fixer", and its purpose isn't to give an unfair advantage over other players, so I don't think it's really gonna cause a problem at all.
But, since we can't know for sure, I still included a checkup system in the program that will warn you if I receive multiple reports of VAC bans, and will let you either close the program or continue using it at your owns risks.
If you think you might have been banned stricly due to the use of the FoV changer, please notify me as soon as possible at This email address is being protected from spambots. You need JavaScript enabled to view it.
"omgwtfbbq, liek, can u make this for xbox/ps3?! pls!!1!"
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No.
"So how does this shit work?"
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Everything is made in C#. At first, the memory research was in C++, but having a DLL to carry was kind of a pain, so I converted all my code into C# and it all does just fine.
I compiled everything for .NET 2.0, since additions made to later .NET versions were unneeded, and also because it reduces compatibity issues due to not having the latest framework installed.
If you find a bug or got a feature request, drop me an email at This email address is being protected from spambots. You need JavaScript enabled to view it.
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