In-Game Benchmarks

Now we finally get into the in game performance and that is the main reason people pick up a new video card. To test things out I ran through our new benchmark suite that tests 9 games at three different resolutions (1080p, 1440p, and 4k). Most of the games tested have been run at the highest detail setting and a mid-range detail setting to get a look at how turning things up hurts performance and to give an idea of if turning detail down from max will be beneficial for frame rates. In total, each video card is tested 48 times and that makes for a huge mess of results when you put them all together. To help with that I like to start with these overall playability graphs that take all of the results and give an easier to read result. I have one for each of the three resolutions and each is broken up into four FPS ranges. Under 30 FPS is considered unplayable, over 30 is playable but not ideal, over 60 is the sweet spot, and then over 120 FPS is for high refresh rate monitors.

So how did the 3060 AMP White Edition do? Well at 1080p it ended up with all of the tests coming in over 60 FPS with 9 in the 60-119 range and the other 7 up over 120 FPS for that high refresh goodness. This was similar to what I saw with the last RTX 3060 that came into the office. At 1440p there were three under 60 FPS in the 30-59 FPS range, a whopping 12 in the 60 FPS to 119 range and then one came in at over 120 FPS. For comparison, the stock clocked Gigabyte Eagle 3060 had one more at 30 FPS and didn’t have any over 120 FPS. Then at 4K, there were two results in the unplayable sub 30 FPS range, 12 in the playable 30-59 FPS range ands two up over 60 FPS. This was one more over 60 FPS than the stock clocked Eagle 3060 as well so the overclock did make enough of a difference to bump performance up into the higher categories.


Of course, I have all of the actual in game results as well for anyone who wants to sort through the wall of graphs below. For these, I wanted to see just how much the overclock on the 3060 AMP White Edition made a difference compared to the other 3060’s tested. In Watch Dogs Legion for example it was enough to gain one FPS at 4k on the ultra detail, two at 1440p, and two at 1080p. The lower detail high setting gained 2 FPS in all of the resolutions. In Metro Exodus on the normal detail, the overclock still had the 3060 AMP White Edition right at the top of the 3060 list at 4k but at 1440p and 1080p it pushed it up past the 2070 SUPER. In World War Z it moved the 3060 AMP White Edition up into the middle of the RX 5700XT’s. In fact, basically across the board, it was good for 1 or 2 FPS, often that didn’t make a difference in the overall order compared to other cards but is still not bad for an overclocked card.



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