The last Zotac card we had come into the office was back in late 2019 with the Zotac GTX 1650 SUPER Twin Fan. It’s a little crazy just how much things have changed from then to now, it’s no joke that 2020 alone feels like it was two years. But beyond all of that, with the latest generation of video cards, most of the manufacturers changed up their designs as well. Combine that with just how hard cards have been to get, I was excited to get the chance to check out one of Zotac’s cards when they announced the RTX 3060 AMP, but I was even more excited when they sent out the AMP White Edition. I’ve loved all white builds all the way back to our Fridge build in a Case Labs TH10, but at that point there just weren’t many white component options at all. I painted what I could and used chrome for a lot of the water cooling so it would blend in. That was also the first build that I went with RGB. Then here we are now 9 years later and white components are not only available, but you actually have options from multiple companies and RGB well... Okay, I’m sorry about that one.

Product Name: Zotac RTX 3060 AMP White Edition

Review Sample Provided by: Zotac

Written by: Wes Compton

Amazon Affiliate Link: HERE

 

Specifications

GPU

GeForce RTX 3060

CUDA cores

3584

Video Memory

12GB GDDR6

Memory Bus

192-bit

Engine Clock

Boost: 1867 MHz

Memory Clock

15 Gbps

PCI Express

4.0 16x

Display Outputs

3 x DisplayPort 1.4a (up to 7680x4320@60Hz)

HDMI 2.1* (up to 7680x4320@60Hz)

*Ultra High Speed HDMI Cable is required to support 8K/60FPS or 4K/120FPS

HDCP Support

2.3

Multi Display Capability

Quad Display

Recommended Power Supply

600W

Power Consumption

170W

Power Input

2 x 8-pin

DirectX

12 Ultimate

OpenGL

4.6

Cooling

IceStorm 2.0

Slot Size

Dual Slot

SLI

Not Supported

Supported OS

Windows 10 64-bit (build 2004 or later)

Card Length

231.9mm x 141.3mm x 41.5mm / 9.1" x 5.6" x 1.6"

Accessories

2 x Dual 6-pin to 8-pin cable

Manual

 

Before diving into everything I do always take a look with GPUz to double-check that the listed specifications match up with what I am getting in my testing. In this case, the Zotac RTX 3060 AMP has a clock speed of 1867 MHz. For reference because we have had a few RTX 3060’s in the office. The reference speed for the 3060 is 1777 MHz which the EVGA and Gigabyte cards we took a look at both run at. Then the MSI Gaming X Trio with its huge cooler runs at 1852 MHz so Zotac’s card here has a bigger overclock.

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Packaging

For the RTX 3060, AMP White Edition Zotac didn’t just stick with their normal packaging, they did deck it out with a new white background to match. Then the front of the box has two pictures of the card floating in the middle that show the front and back of the card as well as the lighting. Then down on the bottom left they highlight a few of their features with icons before you get to the normal green wrap around in the bottom right corner that has the GPU model name and NVidia’s branding. Around on the back, you can finally see some of the Zotac yellow popping up with the feature list. They have two more pictures of the card back here and they highlight the same features from the front but now with very short descriptions to let you know what they are. Overall I like that the packaging stands out to show that this is a white edition card and I love that Zotac has actual pictures of the card all over the outside so you know what you are buying. The only thing missing here for retail shoppers is a specification listing that gets you the display connections, the card dimensions, and the card's clock speed because those are all important when comparing from card to card. Obviously online shopping you get that information, but in a retail store looking at the packaging you don’t.

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Inside of the outer box, you have a black box with the Zotac branding printed on it. When you open that up right up on top they have a cool holographic baggie that has a quick installation guide, a warning to get the latest drivers from Nvidia, a Zotac ad, and matching holographic Zotac Gaming stickers.

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Up under the documentation up on top, you will find the RTX 3060 AMP White Edition wrapped up in a bubble wrap static bag. This then is also sitting in a foam tray to double up on the protection with cutouts holding the card exactly in place as well as another cutout for the two power adapters included. They adapt two 6-pin PCI power plugs down to one 8-pin PCI power. I was surprised to even see these honestly, I haven’t really seen any cards including power adapters these days. But even when we did most companies were starting to move to have blacked-out adapters that don’t look as bad as the bright yellow here.

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Card Layout and Photos

The biggest feature of the RTX 3060 AMP White Edition is of course the all-white design which covers the front fan shroud, the fans, and the back of the card as well. Beyond that though Zotac has a new look from the last time I took a look at one of their cards. The design is still very angular, but in the past, they had a look that split the top and bottom of the card with a different color with a strip down the middle where the RTX 3060 AMP White Edition skips all of that with its single color. The fans are two different sizes which makes room for the bump out at the top above the left fan.

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The RTX 3060 AMP White Edition has a dual axial fan design, but the two different fan sizes is a little unusual. The left fan is 90mm wide and has a different blade design as well. The blades have more angle so they look wider when looking from the side of the card. They both have 11 blades but the wider blades on the left means smaller gaps between the fans as well. Then in the center, the fans have Zotac branding with the left having the Zotac Gaming logo and the right with the normal Zotac logo. The center stickers which I imagine would look bright white on a black card do have a touch of yellow when next to the extremely bright white used in the plastic for the fans and shroud. The right fan isn’t much larger than the left fan with it being a 100mm fan.

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The 3060 AMP White Edition is a little different than the other RTX 3060’s we have had in the office with its overall size. Zotac went shorter with the total length being 231mm but then the card is 141mm tall which gives it a weird scale. The 231mm length is only 10mm shorter than the 3060 Eagle but the extra height ends up making the card look stubby. The 3060 AMP White Edition does stick with a normal 2 slot width so you won’t have to worry there.

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Looking around the edge of the 3060 AMP White Edition gives us a little information on the cooler design behind that bright white fan shroud. The bottom of the card for example is open and lets us see the four heatpipes that are all focused right on top of the GPU to pull the heat out across the heatsink. I would normally mention that the open bottom also means more hot air venting out of the bottom against the motherboard, but the 3060 AMP White Edition has a horizontal heatsink fin layout which can be seen at the end of the card. This normally is a little worst than a vertical layout for cooling performance, so we will have to check on that later due to having to push the air farther. But it also blows more air out of the end and PCI bracket end like a blower card. Then at the top of the 3060 AMP White Edition, the shroud wraps around and covers most of the top. They have the GeForce RTX branding on the edge in silver then a Zotac Gaming logo as well which is backlit. The only opening here is for the two 8-pin power connections which are recessed deep down at the normal PCB height. This does mean that the extra height of your power connections won’t make the card any higher which is good.

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The white plastic fan shroud matched up with the white plastic backplate. I think the back of the 3060 AMP White Edition ends up looking even taller and shorter simply because the fans aren’t visible. So from this point of view, you can see how deep the power connections are down in the card, they are at least open on the back. From there the backplate has some ventilation in the center and top right, but most of the ventilation is down at the end of the card where the backplate wraps around slightly. The sticker down at the bottom is pink because this is a media sample, for a retail card this will be white and match the rest of the white theme. The sticker has the model information as well as your serial number and a barcode for that serial number. They also have the Zotac Gaming logo printed on the backplate as well as “Live to Game” and the GeForce RTX branding as well.

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The PCI bracket end of the card has the standard three DisplayPort and one HDMI layout. Then above that, they have triangle-shaped vents that look to be a high flowing bracket. But this view also shows us that a lot of the horizontal heatsink is up above the bracket and what isn’t has the fan shroud down in the way blocking a lot of that airflow. It looks like a lot of the airflow will still be venting inside of the case, even with half being pushed near the PCI bracket.

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Before getting into testing, I did also want to check out the lighting which Zotac just went with that one backlit Zotac Gaming logo on the top edge. I’m not a big fan normally of backlit logos, but I have to admit that going with just the white backlit on the all-white card looks good. While I was in there I also got another shot of the power connections because when hooking them up. It ended up being a bit of a pain, there isn’t much room to fight with those 6+2 cables down in there.

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Test Rig and Procedures

 

Test Rig

CPU: AMD Ryzen 3900X

Motherboard: Asus Crosshair VIII HERO WiFi

Memory: G.Skill Trident Z Royal 3600MHz 16-16-16-36

Storage: Corsair MP600 2TB

Cooling – Corsair H100i RGB Pro XT

Power Supply - Corsair AX1200w

Case - Primochill Wetbench

OS - Windows 10 Pro 64-bit

 

Our Testing Procedures

3DMark

The same goes for the most current version of 3DMark using the Fire Strike benchmark in normal, extreme, and ultra settings. Tests are also run in the DX12 focused Time Spy benchmark as well as the Time Spy Extreme test. Port Royal is also used on video cards that support DirectX Raytracing

Unigine Superposition

1080p Medium, 1080p Extreme benchmarks along with the VR Maximum and VR Future tests, both done at the Vive resolution

VRMark

Cyan and Blue rooms tested, use Average FPS for the result

Borderlands 3

Built-in benchmark testing with the ultra detail setting and medium detail setting, done at full screen with default settings at 1080p, 1440p, and 4k.

Metro Exodus

Using built-in benchmark, testing at ultra and normal details at 1080p, 1440p, and 4k.

The Division 2

Built-in benchmark at Ultra detail with V-Sync turned off at 1080p, 1440p, and 4k resolutions.

Total War: Three Kingdoms

Built-in benchmark using the Battle Benchmark setting. Tested at 1080p, 1440p, and 4k at both Medium and ultra detail settings

World War Z

Tested at 1080p, 1440p, and 4k in both Medium and Ultra Detail using the built-in benchmark.

Shadow of the Tomb Raider

Built-in benchmark, tested using the Medium texture setting and again at the highest texture detail setting. Both tested at 1080p, 1440p, and 4k

Far Cry 5

Built-in benchmark, tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings

Warhammer 40,000 Dawn of War III

Built-in benchmark, Image and Texture settings set to the maximum setting, and V-Sync turned off. Tested at 1080p, 1440p, and 4k

Watch Dogs: Legion

Built-in benchmark testing at ultra and high details. Tested at 1080p, 1440p, and 4k

Shadow of the Tomb Raider

Built-in benchmark, tested using the Medium texture setting and again at the highest texture detail setting. Both tested at 1080p, 1440p, and 4k

Far Cry 5

Built-in benchmark, tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings

Passmark Performance Test 9

Test using the GPU Compute Score inside of Passmark’s Performance Test 9

Blender

Using the new Blender Benchmark with the Quick Benchmark setting set to use the GPU, not the CPU. The result is in total seconds the test took, lower is better. All cards tests were done using the 2.90 build for compatibility with the latest cards

Basemark GPU

GPU tests were done using the OpenGL and DirectX12 APIs

Power Usage

Results come from a Kill-A-Watt hooked up in line to the power cord for the test rig. Two tests are done, one using the AIDA64 Stress Test and the second uses the 3DMark Fire Strike benchmark on the Performance setting using the combined test.

Noise Testing

Our Noise testing is done using a decibel meter 18 inches away from the video card on the bottom/fan side of the card. We test at both 50% and 100% fan speeds. The 100% test isn’t a representation of typical in-game noise levels, but it will show you how loud a card can be if you run it at its highest setting or if it gets very hot. Under load testing is also done, measuring the noise levels of the card when under load in AIDA64 over a half hour. This is done using a Protmex PT02 Sound Meter that is rated IEC651 type 2 and ANSI S1.4 type 2. Tests are done set weighted to A and set to a slow response using the max function. The ambient noise level in the testing area is 33.3 decibels using the test settings.

Temperature Testing

Using AIDA64, the GPU stress test is run for 30 minutes or until the result has leveled off. The test is run twice, once with the stock fan profile and a second time with 100% fan speed.

 


Synthetic Benchmarks

As always I like to start my testing with a few synthetic benchmarks. 3DMark especially is one of my favorites because it is very optimized in both Nvidia and AMD drivers. It's nice to not have to worry about it being favored too much either way and the repeatability of the results makes it a nice chance to compare from card to card, especially when comparing with the same GPU. In this case, though I am curious to see how the 3060 AMP compares against the other RTX 3060’s that I’ve tested in the past, especially with it having a bigger overclock than the other cards but cards like the MSI 3060 Trio with a huge cooler may be able to make up the clock difference with more consistent cooling. We will see though.

The first round of tests were done in the older Fire Strike benchmark which is a DX11 test. There are three detail levels, performance, extreme, and ultra. The 3060 AMP White Edition came in a little ahead of the other 3060’s in all three of the Fire Strike benchmarks which was enough to jump out ahead of the RTX 2060 Super FE as well.

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The next two were both based on the Time Spy benchmark. One is the standard test and then there is the extreme detail level. The newer Nvidia cards handle Time Spy better and you can see that with the 3060 AMP White Edition sitting higher up in the charts in both of these compared to the Fire Strike tests. The 3060 AMP White Edition was once again out ahead of the other 3060’s by a small amount and this was enough to pass the RX 5700 XT and the RTX 2070 FE and even get up close to the GTX 1080 Ti in the Time Spy Extreme test.

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I did also run 3DMark Port Royal on the 3060 AMP White Edition even though I didn’t do our full RTX/DLSS test suite. It was of course out ahead of the other RTX 3060’s and the overclocked 2060 SUPERs as well but the margin between it and the next step up with the 6700XT and 2070 SUPER is still large.

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The last test was using the Unigine based Superposition benchmark and I tested at 1080p with medium detail and again at 1080p with the extreme detail setting. In the extreme detail setting the 3060 AMP White Edition was once again out ahead of the other 3060’s in the extreme detail test putting it in with the 5700XT and the 2060 SUPER which are older cards. The medium detail results were again ahead of the other RTX 3060’s but not as good as the cards the 3060 AMP White Edition was running with on the extreme detail setting.

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VR Benchmarks

As for Virtual Reality, I love it but it is more demanding than traditional gaming. This is partially because of the resolutions needed to render for two eyes and because they render more than what is immediately visible. But also because of post effects to get the proper “fisheye” effect for it to look proper in your eyes with the HMD. You also have to have much higher expectations for frame rates in VR, skipping frames or lower FPS can cause motion sickness in VR. Because of that, I ran a few tests.

My first test was again in Superposition. This time I tested the VR Maximum and VR Future tests using the Vive resolution. Here the 3060 AMP White Edition fell right in the middle of the pack as far as all of the cards tested. It ran at 44.89 FPS in the VR Future test which was nearly a full FPS ahead of the overclocked MSI 3060 Gaming X Trio which put it in with the overclocked 2060 SUPERs and ahead of the Radeon VII. Its VR Medium FPS of 117.79 is a little slower than the 2060 SUPERs, however.

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My second round of VR testing was in VRMark which has two tests that are similar to the VR tests in Superposition. One is future-looking and extremely demanding and the other (cyan room) is more like modern VR games. The 3060 AMP White Edition ran at 59.92 FPS in the blue room test which was 1 and a half FPS above the overclocked MSI 3060 Gaming X Trio, again putting it up in the mix with the 2060 SUPERs and here the cyan room result of 203.06 FPS was faster than the 2060 SUPERs.

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In-Game Benchmarks

Now we finally get into the in game performance and that is the main reason people pick up a new video card. To test things out I ran through our new benchmark suite that tests 9 games at three different resolutions (1080p, 1440p, and 4k). Most of the games tested have been run at the highest detail setting and a mid-range detail setting to get a look at how turning things up hurts performance and to give an idea of if turning detail down from max will be beneficial for frame rates. In total, each video card is tested 48 times and that makes for a huge mess of results when you put them all together. To help with that I like to start with these overall playability graphs that take all of the results and give an easier to read result. I have one for each of the three resolutions and each is broken up into four FPS ranges. Under 30 FPS is considered unplayable, over 30 is playable but not ideal, over 60 is the sweet spot, and then over 120 FPS is for high refresh rate monitors.

So how did the 3060 AMP White Edition do? Well at 1080p it ended up with all of the tests coming in over 60 FPS with 9 in the 60-119 range and the other 7 up over 120 FPS for that high refresh goodness. This was similar to what I saw with the last RTX 3060 that came into the office. At 1440p there were three under 60 FPS in the 30-59 FPS range, a whopping 12 in the 60 FPS to 119 range and then one came in at over 120 FPS. For comparison, the stock clocked Gigabyte Eagle 3060 had one more at 30 FPS and didn’t have any over 120 FPS. Then at 4K, there were two results in the unplayable sub 30 FPS range, 12 in the playable 30-59 FPS range ands two up over 60 FPS. This was one more over 60 FPS than the stock clocked Eagle 3060 as well so the overclock did make enough of a difference to bump performance up into the higher categories.

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Of course, I have all of the actual in game results as well for anyone who wants to sort through the wall of graphs below. For these, I wanted to see just how much the overclock on the 3060 AMP White Edition made a difference compared to the other 3060’s tested. In Watch Dogs Legion for example it was enough to gain one FPS at 4k on the ultra detail, two at 1440p, and two at 1080p. The lower detail high setting gained 2 FPS in all of the resolutions. In Metro Exodus on the normal detail, the overclock still had the 3060 AMP White Edition right at the top of the 3060 list at 4k but at 1440p and 1080p it pushed it up past the 2070 SUPER. In World War Z it moved the 3060 AMP White Edition up into the middle of the RX 5700XT’s. In fact, basically across the board, it was good for 1 or 2 FPS, often that didn’t make a difference in the overall order compared to other cards but is still not bad for an overclocked card.

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Compute Benchmarks

Now some people don’t need a video card for gaming, they need the processing power for rendering or 2D/3D production, or in some cases people who game also do work on the side. So it is also important to check out the compute performance on all of the video cards that come in. That includes doing a few different tests. My first test was a simple GPU Compute benchmark using Passmark’s Performance Test 9 and the 3060 AMP White Edition did better than I expected. It was of course out ahead of the other RTX 3060’s but by a margin bigger than I would have anticipated, over 260 points higher than the overclocked Gaming X Trio and around 400 over the stock clocked cards. This put it just two points behind the 2080 Ti Founders Edition.

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In Basemark I test with the DirectX12 setting and again with OpenGL. The 3060 AMP White Edition was at the top of the pack once again but the margin this time wasn’t as large with 47 over the Trio and 57 over the stock clocked Eagle.

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Blender is always my favorite compute benchmark because the open-source 3D rendering software is very popular and it isn’t a synthetic benchmark. Here I render two scenes and combine the total time it takes. The 3060 AMP White Edition completed the two renders in 251 seconds which was 4 seconds ahead of most of the other 3060’s putting it a touch closer to the Radeon VII. Running Blender with Optix on the other hand was less than half that timer at 115 seconds which was in the middle of the pack for the 3060’s.

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Cooling Noise and Power

For my last few tests, rather than focusing on in game performance, I like to check out other aspects of performance. These are also the most important ways to differentiate the performance between cards that have the same GPU. To start things off I took a look at power usage. For this, I use our Kill-A-Watt hooked up to the test bench to record the total wattage of the system. I ran two tests with the first using 3DMark Fire Strike to put the system under a load similar to normal in game performance. Here our test system with the 3060 AMP White Edition pulled 339 watts during the 3DMark test which was less than the Gaming X Trio. Then I switched to AIDA64 to get a GPU-focused workload to take the CPU down nearly to idle and it pulled 268 watts which is 6 watts below the Trio again. I’m surprised the 3060 AMP White Edition is coming in lower than the MSI given the higher overclock and overall better performance. I also slipped in a look at the peak power draw for the GPU chip in GPUz as well which you can see the difference between the Eagle and the 3060 AMP White Edition with it pulling 29.3 more watts.

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My next round of tests were looking at noise levels. These are especially important to me because I can’t stand to listen to my PC whirling. Especially when I’m not in game and other applications are using the GPU. For my testing, though I first tested with the fan cranked up to 100% to get an idea of how loud it can get, then again at 50% to get an idea of its range. The 3060 AMP White Edition was relatively quiet at 100% fan speed, sitting in the bottom 1/3 of our charts. It’s 50% fan speed results were also close to the quietest out of all of the cards tested (bottom 3). The under load test is the most important in my opinion though and here it was running at 35.5 dB, the 3060 Trio was quieter here but the other 3060’s were louder, sometimes by a large amount like with the Eagle. The fan RPM charts do help show why the 3060 AMP White Edition is so quiet. Both fans are below 3000 RPM and near the bottom of the chart. They also have the two different sized fans running at two different speeds, with the right fan running at a lower RPM.

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To finish up my testing I of course had to check out the cooling performance. To do this I ran two different tests. I used AIDA64’s Stress Test run for a half-hour each to warm things up. Then I documented what temperature the GPU leveled out at with the stock fan profile and then again with the fans cranked up to 100%. With the stock profile, the 3060 AMP White Edition leveled out at 57 degrees which was much better than I would have expected given the performance, overclock, and how quiet the card was as well. Cranking the fans up to 100% it did run even cooler at 46 degrees, but here it moved up in the chart due to the lower fan RPMs at 100% fan speed. This is also the best I’ve seen a horizontal heatsink layout perform as well, typically that orientation ends up meaning bad cooling but Zotac did a great job here making it work and work well. The 100% fan speed performance ended up putting a delta between the two results of 11 degrees which is a little lower than average but given how quiet the card is compared to other cards at 100% fan speed I think they did a great job of finding the sweet spot between cooling potential and noise.

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While running the stock fan profile testing I also took the time to get a few thermal images so we could see what is going on. The 3060 AMP White Edition ran cool in my other testing and you can see that on the fan side with a majority of the card running cool. The hottest spot was on the bottom half of the left fan which is closer to the GPU. The top of the card is cool as well with the air not being pushed out that direction, same with the motherboard area below the card. Then around on the back, we can see the hottest spot is in the center at the bottom, this is where the heatpipes are on the front of the card. There is also more heat near the backplate vents and on the end at the vents as well to a lesser extent where the air is being blown out.

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Overall and Final Verdict

Like I mentioned at the start, white hardware used to be extremely rare but we are slowly starting to see more and more companies jump in with options and I’m loving it. I love an all-white build just as much as a murdered-out black build and I have to say that Zotac went all out with making the 3060 AMP White Edition as white as possible at least on the outside. The fan shroud and backplate wrap around and cover up almost all of the card and they have dual bright white fans as well. The combination looks great. The only nitpicks I could have about the styling of the card would come down to the fan stickers in the center being a little yellow compared to just how bright white the rest of the card is and the fact that the card ends up looking a little out of proportion with how tall it is compared to how long it is. Normally the big cards are equally as long, but this one with the dual fan doesn’t need the extra length.

In my testing the 3060 AMP White Edition, which has a bigger overclocked than any of the other RTX 3060’s that we have tested, outperformed all of the other RTX 3060’s tested in nearly every test. This translated a 1 to 2 FPS gain across the board in the gaming performance as well. The 3060 AMP White Edition was also surprisingly good in the noise department being one of the quietest cards tested with the fans cranked up and the second quietest 3060 we have tested when under load. The MSI Gaming X Trio being the quietest with it having a giant RTX 3090 cooler on it. The cooling performance was solid as well. Even the 3060 AMP White Edition’s power usage, with its overclock, was lower than some of the other RTX 3060s. It was well rounded.

The only other complaint I had about the Zotac RTX 3060 AMP White Edition was the accessibility of its power connections. The tall design combined with very little width made those connections hard to get in and deal with the typical 6+2 power cable. My other complaint is of course completely out of Zotac’s control with the availability of cards being nearly impossible and prices both from retailers and in the second hand market being absolutely ludicrous. It’s so crazy that at this point I can’t even find the MSRP for the 3060 AMP White Edition currently. Overall though, this would be a great card to aim for when on the hunt for an RTX 3060, just for its performance and especially if you are doing a white build!

fv5recommended

Live Pricing: HERE

 

 

Author Bio
garfi3ld
Author: garfi3ldWebsite: https://lanoc.org
Editor-in-chief
You might call him obsessed or just a hardcore geek. Wes's obsession with gaming hardware and gadgets isn't anything new, he could be found taking things apart even as a child. When not poking around in PC's he can be found playing League of Legends, Awesomenauts, or Civilization 5 or watching a wide variety of TV shows and Movies. A car guy at heart, the same things that draw him into tweaking cars apply when building good looking fast computers. If you are interested in writing for Wes here at LanOC you can reach out to him directly using our contact form.

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