Now some people don’t need a video card for gaming, they need the processing power for rendering or 2D/3D production or in some cases people who game also do work on the side. So it is also important to check out the compute performance on all of the video cards that come in. That includes doing a few different tests. My first test was a simple GPU Compute benchmark using Passmark’s Performance Test 9 and the RX 5600 XT Phantom Gaming came in right where you would expect, 332 points below the RTX 2060 and 600 points above the overclocked GTX 1660 Ti.
The blender benchmark is where I was most curious though, this is the best real world example of GPU compute because Blender is open source and used often. My benchmark uses the real Blender Benchmark program and it runs two renders and times them so a lower score is better. The RX 5600 XT came in at 402 seconds which was basically in line with the 1660 TI and 1660 SUPER with the original clock speeds but dropped down to 360 with the updated BIOS. This helped it close to the RTX 2060 but wasn’t enough to even things out.
In Basemark I ran both the DirectX12 and OpenGL test. All of the AMD cards have fallen far behind on the OpenGL performance and the RX 5700 XT wasn’t really any different. The DX12 results were better, with the 5600 XT coming in right with the RX 5700’s. This put it out ahead of the 1660 Ti but still behind the RTX 2060 however.
The last compute test is with the new Geekbench 5 where I run both the Vulkan and OpenCL tests. You would think that AMD would excel with the Vulkan test but they haven’t been. The RX 5600 XT did do better in the OpenCL test, but not enough to catch up to the GTX 1660 Ti, it was just a touch below the two RX 5700’s however. The RTX 2060 on the other hand though was still way out ahead, running with the RX 5700 XT.