VR Benchmarks

As for Virtual Reality, I love it but it is more demanding than traditional gaming. This is partially because of the resolutions needed to render for two eyes and because they render more than what is immediately visible. But also because of post effects to get the proper “fisheye” effect for it to look proper in your eyes with the HMD. You also have to have much higher expectations for frame rates in VR, skipping frames or lower FPS can actually cause motion sickness in VR. Because of that, I ran a few tests.

My first test was again in Superposition. This time I tested the VR Maximum and VR Future tests using the Vive resolution. Like in the other Superposition test I tested at an extreme detail which this time is the VR Future test and a more reasonable detail which is the VR Maximum test. The Gaming X is basically right with the Red Dragon here, but that still keeps them behind the GTX 1660 and ahead of the RX580 and RX590. This was the same on both tests.

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In VRMark my tests were similar to in Superposition. I run two tests, the blue room and the cyan room tests. The blue room is future-looking and very demanding and the cyan room test is testing for current day high detail games. The blue room results show that every card still struggles on that test. But the Cyan room does have the Gaming X out ahead of the FPS target by 23 FPS. The Gaming X is also again right with the Red Dragon and a hair ahead in both results.

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