As for Virtual Reality, I love it but it is more demanding than traditional gaming. This is partially because of the resolutions needed to render for two eyes and because they render more than what is immediately visible. But also because of post effects to get the proper “fisheye” effect for it to look proper in your eyes with the HMD. You also have to have much higher expectations for frame rates in VR, skipping frames or lower FPS can actually cause motion sickness in VR. Because of that, I ran a few tests.
My first test was again in Superposition. This time I tested the VR Maximum and VR Future tests using the Vive resolution. Like in the other Superposition test I tested at an extreme detail which this time is the VR Future test and a more reasonable detail which is the VR Maximum test. The RX 5500 XT did well here at 68.47 FPS on the VR Max test out ahead of the GTX 1650 SUPER by 5 FPS. The GTX 1660, however, was still well ahead and the RX590 and RX580 behind the RX 5500 XT.
My second VR test is VRMark where I tested using the Cyan Room and Blue room tests. Cyan is a look at current high detail VR performance and Blue Room is future-looking with a high detail level. In the Cyan Room test, the RX 5500 XT came in well ahead of the target FPS sitting right between the RX580 and RX590 for performance but behind the GTX 1650 SUPER this time around.