Now some people don’t need a video card for gaming, they need the processing power for rendering or 2D/3D production or in some cases people who game also do work on the side. So it is also important to check out the compute performance on all of the video cards that come in. That includes doing a few different tests. My first test was a simple GPU Compute benchmark using Passmark’s Performance Test 9 and here it came in ahead of the RX580 and RX590 but the extra CUDA cores on the GTX 1660 do help keep it out ahead still.
Blender is still one of my favorite compute benchmarks because of how popular the program is and here the GTX 1650 SUPER does gain on the original GTX 1650 by almost a full minute but it isn’t enough to catch up to the RX580 and the GTX 1660 is WAY ahead here.
In Basemark the gap between the GTX 1650 SUPER and the original GTX 1650 is large, but the GTX 1660 with its higher CUDA core count still stays out by a good amount, especially in DX12 and the RX580 and RX590 area ahead of the 1660 as well.
The last two tests are both in Geekbench using the older version and the new Geekbench 5. In Geekbench 4 the GTX 1650 SUPER did really well, edging out ahead of the GTX 1660 with its faster memory and being ahead of both of the RX580/RX590’s. The Geekbench 5 results are a little more realistic with the GTX 1660 out ahead of the GTX 1650 SUPER but the SUPER outperforming the RX590. The big gap between the original GTX 1650 and the GTX 1650 SUPER is similar to what I saw in games and synthetic tests as well.