Our Test Rig and Procedures

Our Test Rig

CPU

Intel i7-5960X

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Memory

Kingston HyperX FURY Black 32GB Quad Channel Kit 2666 MHz

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Motherboard

Gigabyte X99-SOC Champion 

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Cooling

Noctua NH-U12S Cooler

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Power Supply

Thermaltake 850w

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Storage

Kingston Hyper X Savage 960GB SSD

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Case

Dimastech Test Bench

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OS

Windows 10 Pro 64-bit

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Our Testing Procedures

3DMark

The same goes for the most current version of 3DMark using the Fire Strike benchmark in normal, extreme, and ultra settings

Unigine Valley Benchmark 1.0

Using the Extreme HD preset to get an average FPS

Catzilla 4k

Default tests for 1080p, 1440p, and 4k resolutions using the overall score for each as our result

SteamVR

Default SteamVR test using Average Quality score

VRMark

Orange and Blue rooms tested, use Average FPS for the result

Deus Ex: Mankind Divided

Tests are done using the built-in benchmark at High and Ultra graphic settings at both 1080p and 1440p resolutions.

DOOM

Doom is tested on the Ultra quality setting. Tests are run at 1080p and 1440p using both OpenGL and Vulkan. The benchmark is a basic one using just the average FPS in the opening scene.

HITMAN 2016

Fullscreen with V-Sync turned off Detail, Texture Quality, Shadow Maps, and Shadow Resolution all set to their highest settings. We test using both DX11 and DX12 at both 1080p and 1440p resolutions.

Ashes of the Singularity

Built-in benchmark ran at 1080p and 1440p with graphics settings set to the “Crazy” setting with the exception of turning off V-Sync Mode. The benchmark scenario is set to GPU Focused and we use the Average Framerate for All Batches as the result. Tests are run both in DX11 and DX12

The Division

Built-in benchmark ran at 1080p and 1440p with graphics settings set to the default “Ultra” setting with the exception of turning off V-Sync Mode

Bioshock Infinite 

Using the Adrenaline Action Benchmark Tool we run Bioshock Infinite on the “Xtreme” quality setting. This has a resolution of 1920x1080, FXAA turned on, Ultra Texture detail, 16x Aniso Texture Filtering, Ultra Dynamic Shadows, Normal Postprocessing, Light Shafts on, Ambient Occlusion set to ultra, and the Level of Detail set to Ultra as well. We also run this same test at 2560x1440 using the same settings as mentioned above.

Tomb Raider

Using the Adrenaline Action Benchmark Tool we run Tomb Raider on the “Xtreme” quality setting. This has a resolution of 1920x1080, Exclusive Fullscreen turned on, Anti-Aliasing set to 2xSSAA, Texture Quality set to Ultra, Texture Aniso set to 16x Aniso, Hair Quality set to TressFX, Shadow set to Normal, Shadow Resolution on High, Ultra SSAO, Ultra Depth of Field, High Reflection quality, Ultra LOD scale, Post-Processing On, High Precision RT turned on, and Tessellation is also turned on.  We also run this same test at 2560x1440 using the same settings as mentioned above.

Hitman: Absolution

Using the Adrenaline Action Benchmark Tool we run Hitman: Absolution on the “Xtreme” quality setting other than the MSAA setting is turned down from 8x to 2x. That setting puts the resolution at 1920x1080, MSAA is set to 2x, Texture Quality is set to High, Texture Aniso is set to 16x, Shadows are on Ultra, SSA is set to high, Global Illumination is turned on, Reflections are set to High, FXAA is on, Level of Detail is set to Ultra, Depth of Field is high, Tessellation is turned on, and Bloom is set to normal. We also run this same test at 2560x1440 using the same settings as mentioned above, except on the “high” setting.

Sleeping Dogs

Using the Adrenaline Action Benchmark Tool we run Sleeping Dogs on the “Xtreme” quality setting. That means our resolution is set to 1920x1080, Anti-Aliasing is set to Extreme, Texture Quality is set to High-Res, Shadow Quality is High, Shadow Filter is set to high, SSAO is set to High, Motion Blur Level is set to High, and World Density is set to Extreme. We also run this same test at 2560x1440 using the same settings as mentioned above.

Total War: ROME II

Ultra-setting tested at 1920x1080 and 2560x1440, built in forest benchmark

Middle-earth: Shadow of Mordor

Using the built-in benchmark we test with ultra settings at 1440p

Sniper Elite 3

Ultra-setting tested at 1920x1080 and 2560x1440, built in benchmark

Thief

Tested using the “Very High” setting at 1920x1080 and 2560x1440, with Vsync turned off

Folding at Home 2.2

Using the Folding at Home benchmark 2.2.5 set to OpenCL, WU set to dhfr, and run length set to the default 60 seconds. We test at both double and single precision and use the score at the result

CompuBenchCL

Video Composition and Bitcoin tests

Unigine Valley Benchmark 1.0 heat testing

We run through Unigine Valley using the “Extreme HD” preset for 30 minutes to test in game cooling performance with the fan speed set to auto then again with the fan set to 100%.

Power Usage

Using Unreal Valley Benchmark 1.0, we get our “load” power usage number from the peak power usage during our test. We get our numbers from a Kill-A-Watt connected to the test benches power cord.

Noise Testing

Our Noise testing is done using a decibel meter 3 inches away from the video card on the bottom/fan side of the card. We test an idle noise level and then to get an idea of how loud the card will get if it warms all the way up we also turn the fan speed up to 50% and 100% and test both speeds as well. The 100% test isn’t a representation of typical in-game noise levels, but it will show you how loud a card can be if you run it at its highest setting or if it gets very hot.

 

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