Nvidia may have officially launched Maxwell with the GTX 750 Ti launch back in February, but I think we can all agree that things don’t get really serious until they refresh their flagship card with the new architecture. Well the wait is over, Nvidia is taking the cover off of their new cards as you read this at their Game24 event. The new card is the GTX 980, this may come as a surprise seeing that the last generation of cards was the 700 series. Nvidia needed to sync their mobile and desktop GPUs, skipping 800 and jumping to the 900 series was the way to go about doing this. Before we dig into the changes moving to the GTX 980, everyone should check out our original Maxwell article HERE to see how well it performed.

Product Name: Nvidia GTX 980

Review Sample Provided by: Nvidia

Written by: Wes

Pictures by: Wes

 

Specifications

 

GTX 680

GTX 780

GTX 780 Ti

Titan Black

GTX 980

Launch MSRP

$499

$648

$699

$999

$549

CUDA Cores

1536

2304

2880

2880

2048

Transisters

3.54 billion

7.1 billion

7.1 billion

7.1 billion

5.2 billion

Base Clock

1006 MHz

863 MHz

875 MHz

889 MHz

1126 MHz

Boost Clock

1058 MHz

900 MHz

928 MHz

980 MHz

1216 MHz

Memory Config

2GB/256-bit GDDR5

3GB/384-bit GDDR5

3GB/384-bit GDDR5

6GB/384-bit GDDR5

4GB/256-bit GDDR5

Memory Speed

6.0 Gbs

6.0 Gbps

7.0 Gbps

7.0 Gbps

7.0 Gbps

Power Connectors

6-pin + 6-pin

6-pin + 8-pin

6-pin + 8-pin

6-pin + 8-pin

6-pin + 6-pin

TDP

195W

250W

250W

250W

165W

Outputs

2x DL-DVI

HDMI

DisplayPort 1.2

2x DL-DVI

HDMI

DisplayPort 1.2

2x DL-DVI

HDMI

Displayport 1.2

2x DL-DVI

HDMI

DisplayPort 1.2

DL-DVI
HDMI 2.0
3x DiplayPort 1.2

 

 

What’s New

If you have taken a look at the specification listing above you will most likely have a few questions, especially  in the area of CUDA cores and TDP (If you missed it go ahead and look, I will wait). When I first took a look at Maxwell with the GTX 750 Ti launch there was one major thing that I took away from everything. Nvidia was focusing a lot on power efficiency, at that time they were claiming an improvement of twice the power per watt over Kepler based GPUs. To do that they increased the catch size four times from the GTX 680 and rebalanced the design to fully utilize the CUDA Cores better than before.

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Maxwell GPUs have the same API functionality as Kepler GPUs and a lot of the fundamentals are the same on the GPU as well. Maxwell uses multiple SM units within a Graphics Processing Cluster (GPC) and each SM includes a polymorph engine and texture units. ROPs are still aligned with L2 cache slices and memory controllers, but they have greatly increased the L2 cache size.

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One of things they did to speed things up was to rewrite the SM scheduler architecture and algorithms to avoid unnecessary stalls while further reducing the energy per instruction required for scheduling. They also simplified the SM design to save area and power as well the side benefit of a lower computation latency. Each Maxwell SM is significantly smaller while still delivering 90% of the performance of a Kepler SM. For the GTX 980 they packed in four GPCs, 16 Maxwell SMs, and four memory controllers. This gives you a total of 2048 CUDA Cores. When going back and looking at previous models like the GTX 780 , GTX 780 Ti, and the GTX 680 this is an especially interesting number. This is actually less CUDA Cores than both of the GTX 780’s by a fairly large number (the 780 TI had 2880), it does beat the 1536 that the GTX 680 had though. Basically Nvidia is saying that they can match or beat the performance of Kepler using even fewer CUDA cores, showing off Maxwell’s efficiency. All of this means a small die size when compared to the GTX 780 551 vs 398 while still being manufactured at 28 nm.

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Alongside of the hardware improvements Nvidia is also launching a few new features into their drivers as well. One of the most interesting to me is what they are calling DSR aka Dynamic Super Resolution. Nvidia has recognized that for some games the power that today’s GPUs gives you is a little overkill at resolutions like 1080p. Rather than just stack faster framerates on top of already fast frame rates they have developed DSR to improve the image quality that you see when playing. They are able to do this by actually rendering your game at a higher resolution and then scaling it back down. While doing that they are able to bring out a little more detail. You obviously wouldn’t want to do this with a game that is pushing the limits of your card, but there are a lot of games that the GTX 980 handles easily at standard resolutions. Below I have put together a couple images to show you the difference in detail that you can see in Battlefield 4 with DSR turned off and then turned on. If you are taking advantage of Geforce Experience to set your game settings DSR will be auto enabled in situations where you will benefit from it.

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withoutdsr

withwithout

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Card Layout and Photos

Before diving into the card itself I wanted to show off a few photos of how the GTX 980 came to me. Obviously the various manufactures will ship their cards in their own packaging, but I think Nvidia might be onto something here. Not only did this protect the card extremely well, but it also made for a cool way to display the card while I dug into our test bench to install it.

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Moving on to the GTX 980 itself, its hard to not get flashbacks. Nvidia decided to stick with the same overall design that we saw in the 700 series cards. This is the same design that is based a lot on the GTX 690 as well. So they kept the same blacked out design that the GTX 780 Ti had with the only change in the photos below is the change to GTX 980 there was a big change around on the back of the card, but I will get into that shortly. I’m not upset at all at the decision to stick with this design. Frankly when I heard they were launching new cards I was a little worried that the new cards wouldn’t have the same all metal shroud design or the access window giving you a view of the heatsinks. This design holds up extremely well and all metal design gives the cards a little weight and a feeling a quality. When I’m throwing down this kind of money it is always nice when the product doesn’t feel like it will break in your hands!

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Unlike AMD, Nvidia has decided to stick with their SLI bridges. With two connections, it means the GTX 980 is capable of up to quad SLI if you are looking to build a monster PC.

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With such a low TDP it’s not a shock at all that the GTX 980 only requires two six pin power connections. The GTX 680 also has this same requirement with its higher TDP. This should make finding the proper cables on your power supply easy.

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Display connections on video cards have been fairly standard for a while now. Looking back at the specifications for Nvidia’s main launches at the start of this review we can see that all of the cards have had the same two DVI, one DisplayPort, One HDMI configuration for a while now. This time around Nvidia changed things up. This time you get just a single DVI connection and one HDMI. The rest of the space is taken up by three full sized DisplayPort connections. The rear PCI slot has changed up as well with the air ventilation moving from slots to triangles. This looks like it gives a little more ventilation to help with airflow. While I love moving forward, I am a little worried that everyone isn’t ready for the move to DisplayPort. Most people I know are running DVI or HDMI, even I am in the same boat with only a single monitor in my house that supports DisplayPort. The HDMI and DVI’s should be enough for most people, but if you need more you are going to have to remember to pick up adapters as well. I should also point out that in the pictures below the PCI slot looks black, but that was just the lighting, it is the same finish that has been on previous Nvidia cards.

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As I mentioned before, the cooling design really didn’t change. So we have the same mostly sealed design that doesn’t vent hot air under the card. It does however vent some out of the rear of the card through the exposed heatsinks on the end. This isn’t as bad as the aftermarket cards that push all of the video card heat into your case. The blacked out heatsink also looks great showing at the rear of the card.

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Just like with all of the 700 series cards, you have the Geforce GTX logo on the top in green. When the card is powered up this lights up to show everyone what you are running. This is especially cool in things like the In Win 901. I have been running the GTX 780 in our build at LANs. The tinted glass makes it hard to see most things inside the case in the dark of LANs but you can see the video card glowing from across the room.

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While Nvidia did stick with the same overall cooling design, they did make a fairly major change around on the back of the card. For the first time, they decided to go with a backplate. We have seen AMD do this and a lot of the card manufactures have done this as well on their high end cards. Nvidia held out for a long time simply because in their testing backplates caused issues when running SLI with cards in slots next to each other. There is already very little space between two cards, adding even the thinnest backplate cuts into that even more. They came up with a creative solution though. As you can see in the photos below, there is a small panel in the top left corner. This panel when removed opens up a little room for airflow for the card you are placing this next too. So if you run quad SLI for example you would remove three of the panels but you can still leave it on for the top card.

So what would we want a backplate? Well first it looks great. The way that video cards are orientated in most cases means that once installed you can see the top edge of the card and the back PCB. A backplate is actually more visible that the front of the card in those situations. Nvidia used this to even put a small logo on the back and to make it easy to see the logo is actually upside down. The only thing that could do to improve on this in my opinion would be to trim the logo out in a nice Nvidia green to make it stand out a little more. Aside from aesthetics, backplates also add strength to your cards. Oddly enough with the all metal fan shroud design this doesn’t really add to much other than making the GTX 980 a tank. They also protect the back of the PCB from damage when you are handling the card or have it sitting around. This is especially great for someone like me who installs and removes their cards on a near daily basis. The last benefit is for people who water cool.

While I would never imply that the backplate makes the card water proof in any way. If you have ever been messing with your CPU water loop and had even just one tiny drip fall onto the PCB of your expensive video card you will know that a backplate can help prevent a disaster from a small drip.  

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Here are a couple shots of the removable backplate in use with another card right up against it like you would find in a tight SLI configuration. The opening is right next to the intake fan. While keeping your cards spaced it the best solution, it’s great that Nvidia considered multi card configurations when adding the backplate.

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Just to compare between the original GTX 780 and the GTX 980 I put them next to each other. The fan shroud design is the same, but the blacked out heatsinks and black trimmed nameplate really set the GTX 980 apart, just like the GTX 780 Ti.

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I’m not sure if it is from dirt/use of if they changed the color slightly but the GTX 980’s logo on the top edge of the card was slightly brighter. When lit up they both look the same bright green though.

image 24

Just to show the new cooling design on the PCI slot a little more I put a shot of the GTX 780 up next to it.

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I’m sure you are curious what is up under the fan shroud and backplate right? Well we have a couple shots of the cooling design with and without the main heatsink. We can see that the main heatsink cools the GPU itself and the small heatsink on the back of the card handles the VRM cooling. There are flat heatpipes in the base of the heatsink to spread the heat out across off of the heatsink from the GPU. On the back up under the backplate things really don’t look different from the GTX 780Ti. You do still get a black PCB even though you can’t see it though!

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Our Test Rig and Procedures

Our Test Rig

CPU

Intel i7-3960X

Memory

Corsair Vengeance 1600 MHz DDR3 RAM Quad Channel  (4x4GB)

Motherboard

Asus Rampage IV X79 Motherboard

Cooling

Intel Active Thermal Solution RTS2011LC

Power Supply

Cooler Master Gold Series 1200 Watt PSU

Storage

Kingston Hyper X 120 SSD

Seagate Constellation 2tb Hard drive

Case

High Speed PC Test Bench

Our Testing Procedures

Bioshock Infinite

Using the Adrenaline Action Benchmark Tool we run Bioshock Infinite on the “Xtreme” quality setting. This has a resolution of 1920x1080, FXAA turned on, Ultra Texture detail, 16x Aniso Texture Filtering, Ultra Dynamic Shadows, Normal Postprocessing, Light Shafts on, Ambient Occlusion set to ultra, and the Level of Detail set to Ultra as well. We also run this same test at 2560x1440 using the same settings as mentioned above.

Tomb Raider

Using the Adrenaline Action Benchmark Tool we run Tomb Raider on the “Xtreme” quality setting. This has a resolution of 1920x1080, Exclusive Fullscreen turned on, Anti-Aliasing set to 2xSSAA, Texture Quality set to Ultra, Texture Aniso set to 16x Aniso, Hair Quality set to TressFX, Shadow set to Normal, Shadow Resolution on High, Ultra SSAO, Ultra Depth of Field, High Reflection quality, Ultra LOD scale, Post Processing On, High Precision RT turned on, and Tessellation is also turned on.  We also run this same test at 2560x1440 using the same settings as mentioned above.

Hitman: Absolution

Using the Adrenaline Action Benchmark Tool we run Hitman: Absolution on the “Xtreme” quality setting other than the MSAA setting is turned down from 8x to 2x. That setting puts the resolution at 1920x1080, MSAA is set to 2x, Texture Quality is set to High, Texture Aniso is set to 16x, Shadows are on Ultra, SSA is set to high, Global Illumination is turned on, Reflections are set to High, FXAA is on, Level of Detail is set to Ultra, Depth of Field is high, Tessellation is turned on, and Bloom is set to normal. We also run this same test at 2560x1440 using the same settings as mentioned above, except on the “high” setting.

Sleeping Dogs

Using the Adrenaline Action Benchmark Tool we run Sleeping Dogs on the “Xtreme” quality setting. That means our resolution is set to 1920x1080, Anti-Aliasing is set to Extreme, Texture Quality is set to High-Res, Shadow Quality is High, Shadow Filter is set to high, SSAO is set to High, Motion Blur Level is set to High, and World Density is set to Extreme. We also run this same test at 2560x1440 using the same settings as mentioned above.

F1 2013

We use the built in benchmark for F1 2013. We set our resolution to 1920x1080 and then use the “Ultra” setting.

Total War: Shogun 2

Direct X11 Benchmark High setting 1080p

Crysis 2

Using Adrenaline Crysis 2 benchmark.  1080p, 4x Anti-Aliasing, DX11, Laplace Edge Detection Edge AA, on the Times Square map, with hi res textures turned on.

Sniper V2 Elite

1920 x 1080 resolution, graphics detail set to ultra

Dirt Showdown

1920 x 1080 resolution, 4x MSAA multisampling, Vsync off, Shadows: ultra; Post Process: High; Night Lighting: High; Vehicle Reflections: Ultra; Ambient Occlusion: Ultra; Water: high; Objects: Ultra; Trees: Ultra; Crowd: Ultra; Ground Cover: High.

Metro Last Light

Using the included benchmark tool. The settings are set to 1920x1080, DirectX 11, quality is set to very high, Texture filtering is untouched at 4x, and motion blue is set to normal. SSAA is unselected, PhysX is unselected, Tessellation is off. We run through scene D6 three times to get an average score.

Theif

Tested using the “Very High” setting at 1920x1080 and 2560x1440

3DMark

The same goes for the most current version of 3DMark using the Fire Strike benchmark in both normal and extreme settings

Unreal Heaven Benchmark 4.0

Using the “Extreme” preset

Unreal Heaven Benchmark 4.0 heat testing

We run through Unreal Heaven using the “Extreme” preset for 30 minutes to test in game cooling performance.

Power Usage

Using Unreal Heaven Benchmark 4.0, we get our “load” power usage number from the peak power usage during our test. We get our numbers from a Kill-A-Watt connected to the test benches power cord.

Noise Testing

Our Noise testing is done using a decibel meter 3 inches away from the video card on the bottom/fan side of the card. We test an idle noise level and then to get an idea of how loud the card will get if it warms all the way up we also turn the fan speed up to 100% and test again. The 100% test isn’t a representation of typical in game noise levels, but it will show you how loud a card can be if you run it at its highest setting or if it gets very hot.

 


Synthetic Benchmarks

Before jumping into the good stuff aka the in game performance numbers I ran the GTX 980 through our synthetic benchmarks. Specifically, 3DMark Fire Strike on both performance and extreme settings and in the Unreal Heaven Benchmark 4.0. So how did it perform? Well in all three tests the GTX 980 pulled a fairly large lead ahead of everything else I have tested. Just taking into account the CUDA cores and the overall TDP of the card I would have never expect to see that.

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1080p In-Game Testing

When I added 1440p testing, we had so many results that I was forced to split things up to make it a little easier to read. With that said I did run the GTX 980 through 10 different games at 1080p (Thief was tested but the graphs are in the next section). As usual before looking at the individual performance I take an overall look to see how many of the games tested have an average FPS above 60 FPS. Unsurprisingly almost all of the games came in WELL above that, with only Thief being just below 60, the same exact FPS that it tested with at 1440p as well. All 10 results actually average out to just over 108 FPS as well, it’s clear that the GTX 980 is more than you should need for any single monitor 1080p gaming (unless you want to run DSR). So where did the card fall in comparison to everything else tested? Well in most cases it falls at or above the performance of the GTX 780 Ti, with a few games like Bioshock Infinite, Hitman, and F1 2013 the GTX 980 pulled ahead of the 780 Ti by a large margin. In some of the tests we can see that it also is starting to get close to the SLI performance of the GTX 770 and GTX 780, just imagine what the 980 will do in SLI!

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1440p In-Game Testing

A GPU like the GTX 980 is really best suited for higher resolutions like 4k and 1440p. This is exactly why Nvidia developed DSR (Dynamic Super Resolution). DSR will render your games at the higher resolutions and downscale them to your real resolution to give you even more detail in your games. Doing this means the card needs to perform well at those resolutions, so let’s see how the 980 performed at 2560x1440.  Not surprisingly in four out of the five games tested the GTX 980 stomped. The one exception was Hitman, but frankly it doesn’t exactly perform well at 1440p for anything. Thief once again boggles my mind with 1080p and 1440p results that are basically spot on, the game clearly doesn’t care what resolution you run it at!

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Cooling Noise and Power

Now that we know how good the GTX 980 performs, it’s even more interesting to see how well it performs in the cooling, noise, and power testing. Here we can finally see just how efficient the Maxwell architecture is. I mean we know that the TDP is 85 watts less than the GTX 780 Ti and they both have the same cooler design, but how will that translate into testing. Starting with power testing, I ran the GTX 980 through Unreal Heaven Benchmark 4.0 and documented the peak wattage our entire test system pulled as well as a complete idle wattage as well. Under load the GTX 780 pulled 427 and the GTX 780 Ti pulled 491, the 980 pulled an impressive 393, putting it down in the range of the GTX 760 for power usage. For comparison, the GTX 680 pulled 402 under load. At idle the GTX 980 is actually the lowest result on the chart, down along with the Maxwell GTX 750 Ti.

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With the exact same cooler that the 700 series cards has I really didn’t have high expectations when testing the GTX 980. At 100% fan speed it still right in with the 780, 770, and 780 Ti with the small differences being small differences in fan production I assume. This was the first time I had done 50% fan speed testing on this design though as we only recently added it. Here we could finally see how well Nvidia’s design does at the fan speeds you will normally see in everyday use. It was well below the aftermarket coolers that were also testing.

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Temperature testing can be a little hard to pinpoint actual performance. It used to be a little more cut and dry but these days both AMD and Nvidia actually set target temperatures in their bios and software and the cards run as quiet as they can leading up to that target temperature. So in the case of the GTX 980 for example that target temperature is 79-80 degree’s. This is the exact same target that all of the reference Nvidia cards have been tested at for a while now, so its not really a shock that the GTX 980 results are right next to the GTX 770, GTX 680, GTX 780 and so on. The one exception was the GTX 780 Ti that actually ran a little warmer.

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Overclocking

Well it’s just not in my nature to leave things alone. After I finished all of my regular testing of the GTX 980 and I didn’t have to worry that blowing up the card would cause me to miss something for this review I was finally able to spend a little time overclocking. As usual what I did was break the overclocking down into three parts. Testing just the GPU clock speed, then just the memory, once I had those results I attempt to run them together to see if the card can handle the maximum overclock on each. Each overclock is tested in 3DMark 11 test 2 to see make sure it is stable enough to run. All along I document my results, notes, and average FPS results to see how well the card overclocks and what kind of improvement I see with it.

On the GPU Clock speed I started at stock speeds and worked my way up 100 MHz at a time. It wasn’t until I attempted 1500MHz that I ran into any issues, with that I was able to get an idea of what we can’t do to start fine tuning for a peak speed. I dropped it down to 1450MHz with good results but after that each attempt ended in a driver crash until I took it all the way back down to 1455MHz, just over our previous pass result. In the end I was able to edge out just under 250MHz out of the 980 without toying with any voltage at all. If given more voltage I have no doubt that the card can do even more. Most importantly though I went from 81.61 FPS all the way to 92.33 with the overclock, that is a nice performance improvement for a little work and no money.

On the memory side of things I went through the same testing, only this time my results were less encouraging. As you can see overclocking at all actually gave me a drop in performance until I had pushed the memory all the way to 8000MHz. After that I jumped right into combined testing to see if the higher memory clock speed would help improve on the already impressive GPU clock speed’s performance. Surprisingly the memory overclock helped more than I expected but in my option it still wasn’t worth the additional trouble or risk. In the end I was extremely happy with the overclocking potential of the GTX 980, I can’t wait to see what some of the cards with aftermarket cooling are able to do!

GPU Clock Speed Overclocking

GPU Clock Speed

Pass/Fail

FPS Result

Notes

1216MHz

Pass

81.61

Stock

1300MHz

Pass

85.41

 

1400MHz

Pass

89.65

 

1500MHz

Failed

N/A

Driver Crash

1450MHz

Pass

92.29

 

1475MHz

Failed

N/A

Driver Crash

1465MHz

Failed

N/A

Driver Crash

1455MHz

Pass

92.33

 

Memory Clock Offset Overclocking

Memory Clock Speed

Pass/Fail

FPS Result

Notes

7010MHz

Pass

81.61

Stock

7300MHz

Pass

81.58

 

7600MHz

Pass

81.59

 

8000MHZ

Pass

81.72

 

8200MHz

Failed

N/A

Artifacts

GPU and Memory Overclocks Together

GPU Clock Speed

Memory Clock Speed

FPS Result

Notes

1455MHz

8000MHz

93.10

 

 


Overall and Final Verdict

If you had asked me to guess how the GTX 980 would perform just going off the basic specification listing I wouldn’t have placed it up even near the top of our charts. With fewer CUDA Cores and a smaller memory controller I get the impression that Nvidia has left a little on the plate with the GTX 980 launch, but they brought out enough to best the GTX 780 Ti in most cases with a significantly lower TDP and at a lower price. That right, I haven’t really talked about the pricing up until now, but Nvidia priced the GTX 980 at $549, well below the launch prices of both the GTX 780 and GTX 780 Ti that it replaces. Even right now, you would be hard pressed to find a GTX 780 Ti near that price. I do expect to see a few good deals as people clear out stock though.  

While we are talking about pricing, I wanted to also address a few other changes to Nvidia’s product lineup due to the introduction of the GTX 980 and the GTX 970. First, the GTX 770, GTX 780, and GTX 780 Ti are all now discontinued, you can expect to see a few awesome deals as those are cleared out. The GTX 980 takes the top of Nvidia’s consumer product range at $549. The new GTX 970 is an impressive $329, I can’t wait to put it to the test as well. These changes also move the GTX 760 down in price to $219 making it a great deal as well.

SO, now that we know the new product lineup how does it stand? Well As per the usual I don’t think that anyone who bought in on the 700 series of cards needs to run out and pick up a new card, but that isn’t Nvidia’s goal. What they are focusing on are the people who invested in the GTX 680 or lower a few years ago. The GTX 980 offers a huge improvement in performance while also pulling less power than the GTX 680. Combine that with the all metal fan shroud of the 700 series cards, the black trim of the 780 Ti, and the new backplate you end up with a much better product than what Nvidia put out a few years ago.  

I think what is most impressive about the 980 is it’s 165 watt TDP. Having such a low TDP means less worries about large power supplies and lower heat output. It also translated into great overclocking potential. Because of this, I can’t wait to see if any of the manufactures can fit a GTX 980 or GTX 970 into an ITX form factor. I know Asus has been quiet on the ITX front for a while but with Sapphire and MSI both jumping into the market, it would be great to see them come back.

Now that you have seen the performance numbers, should a GTX 980 be at the top of your list for your next build? It is really going to depend on a few things. Those of you who are running high refresh rate monitors, multiple monitor gaming, or 1440 and higher resolutions should all be considering the card. I think the performance at 1920x1080 is a little excessive, if you need to you could tell your significant other than you NEED the GTX 980 to future proof your system ;). For those of you on a budget, you might want to keep an eye out for our coverage of the GTX 970. With its considerably lower price point I have a strong feeling that it’s going to be a great value for its performance.  

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Author Bio
garfi3ld
Author: garfi3ldWebsite: http://lanoc.org
Editor-in-chief
You might call him obsessed or just a hardcore geek. Wes's obsession with gaming hardware and gadgets isn't anything new, he could be found taking things apart even as a child. When not poking around in PC's he can be found playing League of Legends, Awesomenauts, or Civilization 5 or watching a wide variety of TV shows and Movies. A car guy at heart, the same things that draw him into tweaking cars apply when building good looking fast computers. If you are interested in writing for Wes here at LanOC you can reach out to him directly using our contact form.

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garfi3ld replied the topic: #35680 19 Sep 2014 02:34
Well I hope you are watching Game24. Its time to pull the covers off of Nvidia's latest video cards. Curious about how it performs? Well check out my coverage!

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