This Tomb Raider game does include multiplayer, which at first I was very excited about because I believe it is the first game in the series to do so. There are a few different game types, the obvious team deathmatch, a mode called rescue, a mode called cry for help, and a free for all mode. I was excited to try out the rescue and cry for help game types because they sounded interesting and unique. Unfortunately after 30 minutes of trying to get into a rescue or cry for help game I was unable. I attempted to both ranked and casual game modes to no avail. This is really frustrating because I was for once looking forward to playing a multiplayer mode and was left out in the rain when it refused to put me into a game.
I did test the team deathmatch mode. There was a decent amount of customizability in the multiplayer. First up you are able to pick your skin for both factions in the game. As the “good guys” you can select from any of the main characters in the game. On the Solarii side you can pick from any of the enemies that you happen to come across during the main storyline. This gives a good amount of variation on character models and allows for a more visually appealing multiplayer experience. You can also customize the weapon load out and specialties that your character has between games. Better weapons, abilities and character skins will all cost you points however, and you will be playing for quite some time before you can start slaying people as Lara Croft.
The gameplay itself was quite generic in my eyes and it felt like another multiplayer mode that was tacked on to appease the masses. It certainly isn’t bad, and I enjoyed myself playing it, but I didn’t find it too special and probably wouldn’t waste away the nights killing hordes of enemies. Plus, with the difficulty finding any matches in the other game types I don’t think that I would keep coming back just to play death match over and over again.