Graphics

Assassin’s Creed 3 is a visually stunning game. When I first started playing the game looked great and ran amazing on my mid-range computer build. It ran at about 60 frames per second, I never really experienced a drop in performance, and the game looked amazing. Then I realized I was only on medium video settings! I turned everything up as high as I could and the world around me became even more beautiful. The most notable differences between the medium and high settings were the texture detail and the lighting and shadows. Even on maximum settings on my pc the game still ran at a solid 30 frames per second with no performance slumps.

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 The world itself is amazing and each area has something different to offer. The cities have haystacks strewn about and random broken boxes through the street as would be typical of a city during that time frame and the wilderness is filled with trees and snow that seem to never end. Another great thing about the graphics is that the seasons are constantly changing. With many games the environment never changes and it is always snowy, sunny or rainy. In Assassin’s Creed 3 you get to experience all of the temperatures and seasons that Mother Nature has to offer.

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The game uses Direct X 11 technology which gives certain performance boosts and enables Tessellation. The enabling of Tessellation is the most notable DX11 feature. Tessellation allows more polygons on the screen to allow for more realistic rendering of the environment. This is best seen when you are wandering through the wilderness and you leave a path in the snow behind you.  Each step you take leaves an imprint in the snow, and doubling back pushes down more snow as well as pushing it down further. This is all thanks to DX11.

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The game also supports TXAA which is a brand new Anti-Aliasing technology for Nvidia Kepler based GPUs. It offers a higher quality image at less of a performance hit. The Nvidia developed FXAA has also been made available to all players through the option menu, though the TXAA option is only available to those with a 600 series Nvidia based Graphics Card.

 

 

Audio

The sounds in Assassin’s Creed 3 are also very good. The voice acting is pretty good and I didn’t really find myself hating it or thinking it was cheesy. The voices all seem to fit the characters pretty well and everyone seems genuine. I didn’t really buy Ziio’s voice acting as a Native American, but she wasn’t in the story for very long, and it really wasn’t even that I disliked her voice actress, I think I was just being picky. The music is also well done and properly placed. When you are fighting multiple enemies head on in a big battle, the pace of the music picks up and gets your heart racing as it should. When you are sneaking around and playing the part of the stealthy assassin, it slows down and goes at roughly the same pace that you are. The best part of the audio though was the environments. When you are in a city, it FEELS like you are in a city, you can hear mumblings of people talking, horses neighing, and the sounds of orphans running through the streets. When you venture out into the wilderness you can hear the sounds of animals howling or growling, the wind blowing through the trees and the crunch of snow underneath your feet. That is the most impressive part of the game in my eyes, the fact that a tavern feels like a tavern, the wilderness feels like the wild. It takes a lot to remove a player from in front of their screen and place them in the environment within the game, but Assassin’s Creed 3 has done so successfully.

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garfi3ld's Avatar
garfi3ld replied the topic: #28720 24 Dec 2012 19:58
“The British and coming, the British are coming!”
Fildy's Avatar
Fildy replied the topic: #28721 24 Dec 2012 21:17
FUUUUUUUUUUUUUUUUUUUU

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