Photos and Features

The carrying case has a zipper around it and when you open it up you will find the Game Zero’s folded up in a very specific way to fit inside of the case. Each earcup has its spot designated by a raised area in the case and then, of course, it has a soft lining. There is a pouch on the left to hold extra cords and to keep them from falling out when you open everything up.

image 5

image 6

image 7

In addition to the PC compatible cord, that carrying pouch houses the mobile/console cord. This has just a single jack on both ends to transmit both audio and voice where the PC cord slips that up into two connections on the one end. Both are long but the PC cable is significantly longer as it needs to reach a PC that might be under your desk, not just a controller in your hands or a mobile phone in your pocket. Both cords have a heavy duty sleeving used on the outside of the cord as well.

image 8

image 9

So the Game Zero’s are available in both white and black, Sennheiser sent over the white model for our testing but they look good in both colors. They are a full sized headset and they share a lot of their shape with Sennheiser’s traditional headphones only they have added a microphone. For the white model they still run a black headband and the outside of the earcups also have a touch of red, given their love for blue in their branding and with the GSP 300’s I was surprised with the red accent but it looks good and adds just a touch of color.

image 10

The earcups have an oval shape, the same shape that Sennheiser likes to use on all of their full sized headphones. The earcups are sealed but you can see the venting from the Game One’s are filled in with a plastic panel for the Zero’s. Then in the middle of both cups are the Sennheiser logos. On the left earcup, the microphone is mounted, it articulates up and down on a pivot point and if you look closely there is a note When you flip the microphone up and out of the way it mutes for you. The right earcup looks the same only in place of the microphone they have a dial for volume. The left earcup is also where you plug in the detachable cord, it needs to be detachable to swap between the PC and mobile/console cords but it also lets you replace a damaged cord or get your own shorter or longer cord if needed.

image 11

image 14

image 19

The top headband is a traditional design with padding built in. It is black on both model colors and it has the Sennheiser branding on the left side. The padding for the headband is extremely thick and is covered in leather like material, I can never tell when its real or fake leather these days.

image 13

image 16

Both earcups are attached to the headband with a full motion mount. The pivot left and right and tilt as well to get a good seal up against everyone's head. The headband itself extends out about 2 ½ inches on each side to also cover a range of head sizes. Then to make sure you get your stereo correct both sides are labeled with a large L and R on the chromed pivots. Of course, the microphone along should be a good indication if you have the headset on correctly, if you have them on backward the microphone would be sticking out behind your head.

image 17

image 18

The microphone on the Game Zeros is larger than the average gaming headset. Sennheiser used that additional space to fit a high-quality microphone because most gaming headsets have the worst microphones. It is noise canceling but they don’t mention anywhere what the actual pickup shape is, the boom is open on the inside facing your mouth and the outside for the noise canceling. For frequency range the microphone picks up anything between 50 Hz - 16,000 Hz. This is a little higher than the GSP 300’s on the high end but the GSP 300’s were rated to go as low as 15Hz. This is much better on both ends compared to the 100Hz - 10000Hz of the Arctis 5’s but the Modmic in Omnidirectional mode still is a little better. The mic is rated-38 dBV at 94 dBSPL for sensitivity as well. Both the end of the microphone boom and the beginning are hard plastic and match the white headset, but there is a rubber area in the middle.

image 12

In the earcups, the Game Zeros have 35mm drivers, which is a little small, especially for a large headset like this but they do have a good frequency range of 15 Hz - 28,000 Hz. That is better on both ends than any of the other headsets I’ve had come in to the office so we don’t need to judge too quickly on the smaller drivers. The earcups have thick leather padding and inside another touch of red for styling. I personally would have preferred a nice velvet padding material over the leather, but with these being a sealed design the leather does help keep things sealed.

image 15

 

Log in to comment

VaporX's Avatar
VaporX replied the topic: #38392 14 Jul 2017 20:35
Wish I had this model. I have the original Game Zero that was 150 ohm impedance. This means I need a great onboard sound solution with amp or an external. However it is so worth it the some is fantastic. Like you the price is a turn off, especially since the HyperX Cloud (the original only please) can be found for under half the price. Now lets be clear the Sennheiser has better sound, no doubt, but not enough better to justify 2x pricing.

We have 1978 guests and no members online

supportus