Stockholm, Sweden - January 14, 2013 - Donya Labs, creators of Simplygon(TM) and the leading provider of automatic 3D-optimization solutions for the video-game industry, today announced a new licensing agreement with British developer Ninja Theory and game publisher Capcom for the upcoming game title DmC Devil May Cry(TM).
The action game, developed with Unreal Engine 3, is the latest release in Capcom's flagship franchise Devil May Cry(TM) and scheduled for release on January 15th across Europe and North America for PlayStation®3 and the Xbox 360® video game and entertainment system from Microsoft with a Windows PC version to follow.
Optimization of 3D assets to reduce the amount of data that is rendered is crucial to speed up video games and provide stable frame rates and a smooth experience for the gamer. When adopting a manual approach this task takes countless hours and may result in an inconsistent outcome that may affect how well the game plays. As one of the leading middleware solutions, and the standard for high-quality video games needing Level of Detail optimization, Simplygon is developed with game development in mind and answers the call by offering to eliminate tedious and expensive manual optimization processes.
Capcom Senior Producer for DmC, Alex Jones comments "Late development geometry optimization is one of the most labor intensive aspects of game development, and Simplygon allows my team to effectively and efficiently optimize and polish far more of the game than we would be able to otherwise, ensuring we have large, detailed worlds that run at a consistent framerate. It's an invaluable resource."