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Those who have been to one of our LAN parties know that our location is central to many larger cities, Fort Wayne being one. We’ve attended a few LAN events in that area, including one hosted by member Reaper from Fort Wayne Gamers. It was exciting enough to hear that John had volunteered his coding expertise for an indie game studio just on the heels of releasing their first game, but we were even more so when we learned the studio was local, operating out of Fort Wayne. We quickly made contact, and were invited to sit in during one of their weekly meetings.
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Not at all man. Trust me I'd love to tell you guys everything I'm working on!Arxon wrote: I understand, can't blame a guy for trying =D
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First off, let me say DRM in any form is never fun for anyone! Its only purpose in my opinion is to help keep honest people honest. The DRM for Gunblitz (and likely for future Rapture games) was totally on me, and I had 2 weeks to get it done, having never done anything quite similar before. Some might think that is stressful, the thing is, I like challenges, and there were certainly plenty with this. First off, coming up with a system that wouldn't put the majority of people off. Our system does require an online activation during your first play, but it doesn't do any type of phoning home or "double checking" after that. If you copy the game to another computer, or certain aspects of your hardware change (the parts that would generally mean basically a new computer) then you're going to get the activation prompt again, and our web side will run some logic to decide whether or not to allow that activation.Lersar wrote: John, one of the things you mentioned was being worried about the DRM, with even AAA-budget studios miss-stepping on their releases, its a very understandable concern. It sounds like much of that responsibility for Gunblitz was yours, what was that like?
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My pleasure!garfi3ld wrote: thanks for all of the answers
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From what I heard it's still hovering somewhere pretty low. I think we are having the same blues in the same regard as this guy was: www.joystiq.com/2012/10/09/not-getting-n...-incredipedes-story/ . I expect it will take a few more games out there from us to make a huge difference, either that or a huge marketing campaign. Since I have never been a marketer myself (how many of my LAN parties had any bit of sponsorship?) don't look to me to solve that particular problem .Lersar wrote: Is Greenlight going looking any better?
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