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That's an excellent point. We'll be discussing a min level within staff.Nacelle wrote: And really there's no reason a person wanting to play in a tournament such as this should come into it level one. The game's free and there's 2 weeks left to practice. Now that I think about it, there should be a minimum level to play, even if it's something like 3. This is a game that has a lot of mechanics to it, and this isn't casual play time. A person who doesn't feel the need to practice at least that much shouldn't be allowed to drag the rest of their team down in a tournament.
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I don't think that's quite the same thing at all. Requiring that a person is a level two or three summoner isn't anywhere near prestiging even once. And as mentioned in a previous post specifically, FPS and MOBA genres are extremely different. The requirement wouldn't be to say that everyone has to be pro at it, it would just be sure that people who are interested in competing at least have played a match or two and know the basics.Arxon wrote: Making level requirements will take the fun out of the lan. That would be like saying "Hey. Lets have a CoD tourney but everyone has to be 3 prestige in." It won't work.
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Twodavez wrote: I like that LAN OC doesn't do the "bring your own team" approach because it would attract nothing but LoL gamers who would end up leaving after the tourney.
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starkiller wrote: Now, idk if you guys have addressed this or not but I'm assuming no runes and masteries? Because I've noticed that sometimes I have a harder time playing at my full potential when I don't have my correct runes and masteries and it'll keep it at a semi-even playing field.
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garfi3ld wrote: lol remember the only thing that is official is what is on the first post. I personally think that limiting them will make the tournament more complicated to run.
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Shroud wrote: Speaking of possible "picked" teams (either by staff ro whatever) those who know what they play may want to put down what that is (tanks, carry, ap,ad, etc.) That way if any choosing comes in staff or whoever doesn't stick like three tank players on one team. It would just be nice but totally not super important point, just as a tank player I would love to not have more strictly tank players on my team because I play very few non-tanks. lol Just a thought. And Starkiller was the one who brought up rune/mastery bans. I think we should be able to use them, it's a perk from playing before this was ever thought of, but I also understand banning them from a balance issue but I still say no banning.And practice time would be fantastic, also allow early forfeits just in case.
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Twodavez wrote: If it's like IU did their tourney, you'll have pick of all champions, so it won't matter who you "have" on your account, that's why banning is important as it's not just who you've been able to afford or who's free that weekend.
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