- Posts: 2818
- Thank you received: 337
I think you should try to stay with games that people can LAN and there will be a large amount of gamers:
Ut04 - Should try some onslaught games next time
Crysis Wars - Although not enough people seemed interested, or maybe there was a tourney going on at the time?
Too much CSS (always too much at every LAN)
L4D - enough players?
Try a diff RTS? RON?
I agree to an extent, its undeniable that we have a great time with a full server of TF2. But I'm a huge RTS fan, which are typically limited to a smaller amount. I don't want to see them go away.
RON = Rise of Nations? Whats the player cap in it?
I'm also a big fan of L4D, but it has even more restricting player limits than some RTS even at it's max.
I think RON's a 8-player one too. The only RTS I can think of that supports more is Annon1404:Venice which supports 16. But a game of that couldn't be played in a day, I don't think. Haven't played that with any more than 3 people.
L4D is pretty much the same scenario in terms of player limits, multiple servers could support more, but again the question of # of people having the game would be an issue.
At the last lan there were 20+ people playing MW2 I don't see why we couldn't get a little competition going.. I didn't experience any lag... not sure about anyone else though..