I recently got into the alpha for Supernova, a "MOBA RTS" from Bandai Namco. I've had the opportunity to play through the tutorial and a few practice games, and so far I've really been enjoying it. It's classic MOBA with three lanes and champions, but the "RTS" aspect comes from the fact that you also decide what types of "creeps" spawn at each wave to go in your lane. There is a Starcraft-esque x counters y schema to it, and a nice "battle summary" of each wave to help you see what type of unit you need to add to your waves. You can also spend resources to upgrade the units, much like classic RTS style. There aren't any items per-say, but instead you directly upgrade your desired stats (such as attack damage, ability power, lifesteal, armor, etc) with points you accumulate each level, but they are only spendable at the base. So basically they are like more granular items, you can choose what stats you want instead of buying items that bundle them.
You can sign-up for the Alpha below. I signed up earlier this week and got an invite yesterday so they seem to be pretty generous with invites. If you get in and want to play, let me know.
Sounds interesting. Are wave intervals longer than the standard 3 lane affair though? Seems to me like tactical decisions being made every minute on top of micromanaging you own shit might be a little more nerve wracking than its worth. At least in Starcraft you get to concentrate on the micro.
I was actually worried about that as well. I don't recall specifics about intervals, but the overlay to select units is always present on your overlay. Think of it like skills; it shows current quantity of the different types of units, and when you have enough to purchase one, it has an indicator above it so you can just click. They also have a great recommendation system so you can choose wisely even if you can't do research at the moment.