I'd like to open by saying that this post is posted by myself as a LAN attendee, not staff, and pertains to no specific LAN event, but rather an observation of similar traits between many.
If you don't know me, a large piece of understanding this post is that I am a big proponent of e-sports and competitive gaming. My gateway PC game was Left 4 Dead, and I like to think the rush I felt when I played versus mode all those late nights is a large influence to why I enjoy competitive gaming.
I've never really thought of myself as an extremely competitive individual. I do, however, enjoy working in groups, on a team, striving for a greater goal. Initially, playing against AI is a blast, and I was content comp stomping with friends for quite a while in League of Legends, which is probably the game I put the most time in. But eventually the bots become easy: you know what they're going to do better than the code they're written on. So I took that dive into PvP, and despite the inevitable hate, trolling, however you want to refer to it, I have had some of the greatest gaming experiences of my life. And I've been gaming most of it.
Enough about me. There is a lot fo discussion on many forums regarding tournaments at LAN parties. The taboo in each thread seems to be 'competition'. People refer to it like one should feel ashamed for being competitive, that participants should be chastized for being upset they lost, or staff should rethink how they format the tournament.
This confuses me. I'm not endorsing the pointing of fingers, calling of names, or discouragement of any kind. But tournaments are supposed to be competitive. Someone is going to win, a lot of people are going to lose, and their going to be upset. That means staff did their job! They provided a valuable enough incentive to bring out the competitive spirit in you! It doesn't have to be a prize, it could just be a rivalry, or the desire to prove your skill.
The catch-all argument that comes up every time is that it should be about fun, not competition, as though the two can't exist together? I have fun competiting, win or lose. What is NOT fun is when the pressure is so high to create a "tournament" that is open, available, and "fair" to all skill levels that an event is born with two very different pools of players seeking very different things. Someone who has not played the game very often does not want to get stomped by someone who plays the game on a daily basis, and vice versa.
League of Legends is such a poster child for this argument because it rewards players who have more time and experience. It literally gives them an advantage, and when this is explained to people who aren't familiar with it, the response is usually pretty negative. It's not like an FPS where you can jump into a game and be on a somewhat even playing field. And people don't like that.
But it's a different genre! Any MOBA, and really any RTS game, requires knowledge of the game, the units, the items, the maps, positioning, objectives, roles... so much more than just trying to kill the enemy player. All these things are why I love the genre so much, why its such a huge spectator sport, and why Riot is heradling in unprecedented numbers of viewers.
So as an attendee, I want to see that sort of competition on a local level. I don't want to see every attendee of the LAN thrown into a random mess get frustrated with one another because there is such a segregation of skill levels. I'm not just talking about high skill players to low skill players, but vice versa as well. As a participant, I want a competitive match, I don't want to be on a cannon fodder team because we live in a perfect world where everyone gets to participate.
Why is that such a bad thing to say, that players who are not as experienced in a game shouldn't be allowed to particpate in a tournament? Because the word tournament has become subjective. Its interpreted differently to different people. To some, it stands for a time organized by staff in which everyone is focusing on playing one game. To others, such as myself, it means that people at this LAN who think they are good at the game want to find out how good they are against other people at the LAN. You could refer to this as competition.
I don't know what the solution is. We have people participating in "tournaments" expecting very different things. I'm tired of reading posts that suggest that competition is this ultimate no-no that has no place at LAN parties. In between events at a recent LAN party, we played all-random-all-mid League of Legends with ANYONE who answered when we yelled out to the crowd. I know of at least two in each game that hadn't played League very often before, if at all. And we had a ton of fun. Why can't there be both? Why can't there be a tournament for those who want to compete, and just organized play for those who don't?
Thanks for reading, and I hope that this post is taken as what it's intended for, which is a defense of competition. I'm just tired of feeling like a bad guy because I expect a competitive environment out of tournaments.