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Prince of Persia

January 19th, 2009

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When the Prince of Persia was born in 1989, it began as a simple side-scrolling platform game. At the time, the graphics were beautiful, and the gameplay put a refreshing twist on the genre that Mario had set not too long before. After a few sequels and several years, PoP saw new life from Ubisoft, where it evolved from a 2-D scroller to a 3-D adventure title. And again, the graphics looked great on the current generation of console, and the gameplay took the breath of many gamers, myself included. Of course, the Sands of Time was followed by two more sequels, ending in 2005. With a new wave of consoles at their disposals, Ubisoft has revived the old franchise, and again it has seen many changes.

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Rock Pedal Kick Pedal

November 12th, 2008

So how many times have you broke a Rock Band kick pedal while playing “Run to the Hills” on expert? None? Me either. Drums are too damn hard. I have, however, managed to break two while playing savagely through the medium career.  All this serves to prove is that the Rock Band peripherals are terrible. Not that this is news to anyone at this point.  It’s a good thing that some people have taken up a proactive solution to this problem.  The visionaries at Rock Pedal have formulated an answer to kick pedal woes:  the Rock Pedal.  Coincidence, or company name based off the product? You be the judge. Silly comments aside, they were kind enough to send us not one rock pedal,  but two in preparation for the LanOC v3 Drum-off.  Since then, we’ve had the opportunity to test the product proper, and this is what we thought….

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Soul Calibur 4

August 20th, 2008
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When I first started playing Soul Calibur 4, I was convinced it was going to be simply an upgraded version of the previous titles.  The main menu screen presented several familiar options- single player, versus, character creator, and the museum.  Anxious to see how the new installment ran, I jumped straight into the classic Arcade mode.  Like everyone who bought SC4, Star Wars fan or not,  I was curious to see how the new guest characters performed.  Since I had the 360 version, my special character was Yoda, a fighter whose height often gives him an advantage parallel to that of Oddjob.  While in the previous SC games one could select from several costumes and weapons, the only customization available was between two appearances.  So I chose one at random and began my first match.  The screen that reveals which two characters will be matched up has been upgraded; a black background with the character striking some battle poses now introduces each side.  And, of course, the on-stage character intro that allows for some trash talking and taunts still exists, and even seems to posses a higher CG quality than the actual gameplay, similar to a cut scene. Read more…

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