Graphics and Audio
Remember Me runs on the Unreal Engine 3 and does have its share of beautiful set pieces and amazing environments. The dystopian view of a world where growth and social networking have gone awry is an interesting sight to behold to an almost scary level. Pop up overlays and neon colors assault your eyes over what would normally be drab and muted settings and yet it all manages to look like it fits.
Lighting is done well but at times just seems off in either contrast or brightness. Shadows remain sharp and model texturing is done well. Still through all the antialiasing and supersampling you can tell that this game, at its heart, is a console port with the FPS capped at 30 frames.
The audio is interesting to critique. I wouldn’t call it spot on but it does work in a very odd way. In much the same way the graphical setting works with both technological and classical architecture elements comparing and contrasting, Olivier Deriviere’s classical orchestral score somewhat warped by electronica and techno in places makes you take notice at times when you would otherwise just be proceeding along a linear walkway. It may not fit always but it does work and makes the world feel unique and the upbeat sections found during combat do not disappoint.