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Our Testing Procedure
All of our in game performance testing was run at 1920x1080, you can see the exact settings below. Here are the details for each of our tests.

Battlefield Bad Company 2 (1920x1080 – high settings, first scene starting after the cut scene, recorded using fraps)

Call Of Duty Black Ops (1920x1080 – high settings, first scene starting after the cut scene, recorded using fraps)

Dirt 2 (1920x1080 – 4x MSAA – high settings, in-game benchmark)

Dirt 3 (192x1080 - 4xMSAA - high settings, in-game benchmark)
Mafia 2 (built-in benchmark, 1920x1080, PhysX on, high settings)

Metro 2033 DX11 test (built-in benchmark, 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 4X; Advanced PhysX: Enabled; Tessellation: Enabled; DOF: Disabled)

Metro 2033 DX10 test (built-in benchmark, 1920 x 1080; DirectX: DirectX 10; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 4X; Advanced PhysX: Enabled; Tessellation: Enabled; DOF: Disabled)

Total War: Shogun 2

Synthetic Benchmarks For video cards our synthetic benchmarks are limited to 3DMark Vantage and 3DMark Vantage 2011. 3DMark Vantage is run with PPU turned off with results from both the performance and high settings. In 3DMark Vantage 2011 we run both performance and extreme benchmarks

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