Shroud wrote:
There are chests on the maps that contain mana. Charge and attack.. guessing you play a mage, which is the only class with a charged attack and a very weak one at game start. The reason the towers have pros and cons is because their are multiple classes all with different towers, the reason they are not infinitly buildable or upgradable is because that would negate from stratagy and the use of characters comabat skill. I've never played a "bad port" guess cause all the controls I need are their (and customizable) and I'm at least skilled enough to adapt quickly. I find it funny that you say elegance in referance to combat, and no not every class has counters. A squire can block, mages get long range and knock back, monks get melee and long range attacks, and hunters shoot from affar. And has for scaleing for difficulty... just turn the difficulty up.
It was not clear that mana is held in chests, and it really makes no sense if you think about it. I know that the classes don't have weapon variety, maybe they improve as you play more and more but I had no reason to put in a bunch of time as the game seemed like just spammy combat to me. And from what I saw, towers did NOT have pros and cons, they just got better. Sanctum is an example of a game with varied towers with pros/cons. And towers seemed infinitely buildable, or at least buildable enough to block routes and make traveling around the level be a pain for enemies and occasionally the player. It seemed like the strategy was to build towers to block in enemies on chokepoints and then spam attacks until they die.
Now, saying I'm not skilled enough just because the controls aren't perfect, that's honestly bullshit and below the belt. I didn't say anything about you. That's not cool. You've never wished for extra controls or freedom of movement in any game ever? Play Borderlands and tell me you honestly love navigating the menus with a mouse, staring at the tutorial you can't skip, and all those aspects of a game clearly designed for consoles.
Devil May Cry. THAT's elegance in combat; fluidity, depth, and freedom. The classes are clearly limited by the controls (aside from maybe the monk), and are just designed to be easy to hard instead of different styles and roles (see Borderlands, Diablo, etc.) And bumping up the difficulty is just scaling up the numbers, not making it more of a challenge. So they kill you and your towers easier and don't die as easily, spamming them and keeping out of range still wins. That's not more challenge.
You can defend your view on your game. But don't criticize my skill and ability as a gamer.