Thanks for posting the bit about the newly announced Mech Warrior online. I always wanted to play a MW game but didn't to play the super old releases. I have been wondering when a new MW game would come out so its easy to say I am pumped for a FTP online game, hope they do a good job with it!
Also I thought I would add that according to IGN reports Battlefield 3 has sold 5 Million copies across all platforms in its first week. Its the fastest selling game in EA history. It took EA's big time war shooter Medal of Honor 4 months to reach that milestone, but to put it into perspective on how popular the COD Franchise is, COD:Black Ops sold 5 million copies in 1 day.
They probably saw all the rage about Hawken, and realized that CoD clones aren't the only games people want, so now MechWarrior returns. It sounds good, I'll look into it.
Maybe the Dungeon Defenders devs will make it more of a PC game; I personally felt it was a cumbersome XBL port, with too much focus on the weak combat system. When you can't build every (or ANY) towers in the first wave, that's not much of a tower defense game.
And definitely Windows Phone OS, efficient elegance.
Sorry it sounded like I was attacking you, I wasn't. Poor wording on my part, just meant that I can adapt to controls quickly where alot of people who complain about controls can't, wasn't making a statement about your skills. I wasn't argueing about the elegance, just find it funny when elegance is combined with fighting. And no Dreyvas I said nothing about enjoying subpar controls but a lot of people can't adapt to different controls and blame the controls instead of trying to adjust. Do I love menu's not made for pc's no, am I gonna complain abot having to click a few more times, nope. And thanks for the being a troll.
How is a game getting harder (be it more enemies, harder enemies, etc.) not more of a challenge? Higher difficulty in the game throws more enemies with higher hp and damage at you. And the towers DO have pros and cons. Also I'm wondering did you even bother opeing the chests? in most games chests= good.. unless it is a monster that is going to eat you. I guess in the end I don't find the controls awkward or burdensome and while not the most complex game ever made it is a blast to play with friends.
Some people can't adjust or refuse to adjust to different controls. just because controls are different or because someone doesn't like them doesn't make them sub-par. That's all I was saying, if a game truly has bad controls then the controls are bad nothing much to say there, except I've only run into a few of those. But I never said people who think controls are sub-par are unskilled just that a lot of unskilled people blame the controls when in fact they are easy to adjust to given the effort, or are customizable. That is what I was saying. Love the picture.
"I suck at some games, but it's usually not the games fault." is what I'm getting at.
In all games that contain them, Chests are my favorite part of the game. (Think Duke Nukem)
Ok, so see Orcs Must Die as an example of what I wanted/expected. You can build where you look, not just 5 feet away when you lock yourself into position. You don't build towers that block paths and get attacked. You can actually take enemy aggro easily. You can fight quickly, easily, and get satisfying headshots and kill streaks. Your character looks and acts like a badass. There are areas for improvement (weapon upgrades, orc limb removal, multiplayer needed) but the higher level of polish is immediately evident. No silly item/level grinds, no lock-in controls, no slow animations. It's more player-dependent than Sanctum, which makes the lack of weapon improvements sad, but it still feels good and satisfying.
And can I get a 'hell yeah' to the idea of elegant combat in games? DMC, God of War, Bastion, something?
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