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Kurzuul wrote: I don't know how many players we would have, but I've been playing a Garry's Mod gametype called Trouble in Terrorist Town that freaking awesome.
Say you have 20 people. Two or so will be detectives, 4 or 5 will be traitors, and the rest innocents.
The traitors have to kill everyone else. Without being caught. The innocents are penalized for killing randomly, so you have to play smart. When a player dies, they are out for the round, and it doesn't show up until someone finds the body.
So basically, the terrorists have to play smart and kill when no one else is around, otherwise they are now a target for everyone.
The detectives can scan for DNA and have other abilities that help find the traitors.
Basically, this all leads to a VERY intense game full of paranoia. You'll have terrorists so smooth they'll kill someone in a group with a knife, then pin it on another person and have them killed. It's awesome.
However to play you need both Garry's mod AND CSS. (Although I think it was originally a CSS only gamemode so that might be a way around that.)
I'd love to get that game going.
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Do you have a link for it or anything?Kurzuul wrote: I don't know how many players we would have, but I've been playing a Garry's Mod gametype called Trouble in Terrorist Town that freaking awesome.
Say you have 20 people. Two or so will be detectives, 4 or 5 will be traitors, and the rest innocents.
The traitors have to kill everyone else. Without being caught. The innocents are penalized for killing randomly, so you have to play smart. When a player dies, they are out for the round, and it doesn't show up until someone finds the body.
So basically, the terrorists have to play smart and kill when no one else is around, otherwise they are now a target for everyone.
The detectives can scan for DNA and have other abilities that help find the traitors.
Basically, this all leads to a VERY intense game full of paranoia. You'll have terrorists so smooth they'll kill someone in a group with a knife, then pin it on another person and have them killed. It's awesome.
However to play you need both Garry's mod AND CSS. (Although I think it was originally a CSS only gamemode so that might be a way around that.)
I'd love to get that game going.
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ttt.badking.net/Lersar wrote:
Do you have a link for it or anything?Kurzuul wrote: I don't know how many players we would have, but I've been playing a Garry's Mod gametype called Trouble in Terrorist Town that freaking awesome.
Say you have 20 people. Two or so will be detectives, 4 or 5 will be traitors, and the rest innocents.
The traitors have to kill everyone else. Without being caught. The innocents are penalized for killing randomly, so you have to play smart. When a player dies, they are out for the round, and it doesn't show up until someone finds the body.
So basically, the terrorists have to play smart and kill when no one else is around, otherwise they are now a target for everyone.
The detectives can scan for DNA and have other abilities that help find the traitors.
Basically, this all leads to a VERY intense game full of paranoia. You'll have terrorists so smooth they'll kill someone in a group with a knife, then pin it on another person and have them killed. It's awesome.
However to play you need both Garry's mod AND CSS. (Although I think it was originally a CSS only gamemode so that might be a way around that.)
I'd love to get that game going.
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